You know, I recognize these words as being from the English language, but I try to string them together in my head and all that comes out is pure gibberish.LMFAO, endgame indeed, the suposed "hardest" fight in the game is on farm mode for most LSs, there is no real challange for a party much less a tank in this game other then uber high lvl mobs. tell ya what, have 2 outa your 8 members do absoulutly nothing in Ifrit, then prioritize what you need, well obviously you need dps strong enough and fast enough to counter Ifrits regen. then you need a tank that can take a substantial amount of damage without dieing. cuz once you fill your roles, you only have one spot left for a healer. Park the propaganda, and hype, WAR is a crowd controller and a sub tank for speed runs on ridiculously easy fights. PLD is way under apreciated simply cuz there isnt a challange out there that will allow PLD to shine, everything is easy sauce. So all this ego can just deflate itself , its nothing but hype from people who THINK they have "endgame" on lock.
If anyone takes a step back and looks at the two jobs side-by-side, PLD is supposed to bring self-cures and mitigation to the table. WAR provides drastically higher enmity generation and a higher base HP pool. PLD, by design, addresses aspects of a fight that are not essential to address. The higher enmity generation alone is enough to set WAR apart from PLD, no matter what advantages or disadvantages one might see in either job. No matter how a fight is designed, a WAR tank allows you to get through the fight faster and in a more stable fashion.
Every boss fight in 1.21 can be done with one main healer; Myrmidon Princess/Marshal is probably the most difficult encounter to solo-heal, but that's not saying too much. If fights are designed toward PLD, that would require timed unavoidable abilities that must be mitigated through abilities or else suffer instant death, something like a single-target deathray on the character with the highest enmity with an associated countdown or charge-up. That sort of design is poor fight design, and doesn't address any kind of core issue; it only forces people to play PLD.
If enmity generation parity is reached between WAR and PLD, then the two jobs can still retain their identity and niche benefits. I would still argue that a higher base HP pool is more useful than on-demand mitigation and self-cures, but that's an argument I would prefer over the nonsense currently going on.
problem is, you as PLD already busy with damage,keeping hate,keeping guard skills up,keeping HP up using holy succor. Then what is the difference with WAR who utilizing WHM stoneskin? as other said, PLD is good tank,but currently WAR does it better, because the playstyle is simpler. You just need to do good damage on it. boss WS also eat stoneskin easily, and WAR have 1k hp more than PLD as buffer.
CMIIW
Aion Zwei - Masamune
Once again someone who has NOT done any of the new content. But really thanks for your input on something you know nothing about!LMFAO, endgame indeed, the suposed "hardest" fight in the game is on farm mode for most LSs, there is no real challange for a party much less a tank in this game other then uber high lvl mobs. tell ya what, have 2 outa your 8 members do absoulutly nothing in Ifrit, then prioritize what you need, well obviously you need dps strong enough and fast enough to counter Ifrits regen. then you need a tank that can take a substantial amount of damage without dieing. cuz once you fill your roles, you only have one spot left for a healer. Park the propaganda, and hype, WAR is a crowd controller and a sub tank for speed runs on ridiculously easy fights. PLD is way under apreciated simply cuz there isnt a challange out there that will allow PLD to shine, everything is easy sauce. So all this ego can just deflate itself , its nothing but hype from people who THINK they have "endgame" on lock.
its better cuz its dummy proof? ok that = nonsense. but w/e to each their own.
@Carraway I have said it from first day PLD was released "Paladin needs a bigger HP pool". I always hoped that Paladin would be the safest way of tanking and then MRD/WAR 2nd once you got used to the fight. PLD right now is just to sketchy to rely on as a main tank, you could argue that PLD gets self cure and what not but that really is no good when you get interrupted trying to self cure at 10% HP. At least in FFXI you could stack shield skill and hope for a block while casting.
PLD should have buff that "Reduce damage taken when engaged by single enemy" / "Increase damage when engaged by single enemy"
Aion Zwei - Masamune
Yea this is what I think too, PLD should be the 1st choice of tank job. Because players leveling GLA, they expect to be able tank endgame stuff. The playstyle should be simpler/safer than WAR tanking@Carraway I have said it from first day PLD was released "Paladin needs a bigger HP pool". I always hoped that Paladin would be the safest way of tanking and then MRD/WAR 2nd once you got used to the fight. PLD right now is just to sketchy to rely on as a main tank, you could argue that PLD gets self cure and what not but that really is no good when you get interrupted trying to self cure at 10% HP. At least in FFXI you could stack shield skill and hope for a block while casting.
Aion Zwei - Masamune
I agree; if nothing else, at least bring it within 200-300 HP of WAR's base, instead of the huge gap that exists now.
I hope SE will take notice in this matter seriously,because they must be super careful on how they design their content. WAR should be excel on multiple target situation while PLD should be first choice on endgame boss
Aion Zwei - Masamune
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