I played XIV for about a month when it was first released but it sucked so bad i stopped and i just recently (since last week) started playing again and quit XI. now i have played XI for a long time and my main was PLD and loved the job and would love it to be my main and its going to be but anyhoo....

SE seem to be able to do a few things:-
1. make DD jobs stronger
2. make tank specific jobs suck alot (over time, and basically PLD)
3. make mages keep up with healling DD's

i actually read this whole topic work for word and dont want to start arguing with anyone about jobs/classes since i still got alot to learn about the game but for PLD i would like to see a few things done:-

* Natural magic damage mitigation
* * starting at -5% MDT, MND increases % reduction max -25%

* Decent accuracy
* * This should not hurt as they do alot less dmg but would be great not to wiff WS for combo's

* Improved Defence mitigation
* * A natural PDT of ~10-15% reduction

* Better shield mastery
* * Increase the block rate

* Natural reduction of spell interuptions
* * ~50-60% reduction at max level

atm it seems, from what i read, that to be the better tank is to have as much HP as possible, deal shit ton of dmg and have the support to keep you alive. which is what WAR is doing atm from what i read, taking same amount of dmg as PLD but doing alot more dmg at the same time.

now i have said that i have not been back long and missed out on alot through all the updates etc. also majority of the time i have been soloing (GLA/PLD lvl41 atm) so these kind of ideas is just something i think could be usefull for PLD.

this is just my 2 cents and again i dont want to start an argument with anyone about my idea's since i still got alot to learn about the game