paladin just can't hold hate and that's what it comes down to. there are a lot of other factors that also hurt paladin but this is the worst.
paladin just can't hold hate and that's what it comes down to. there are a lot of other factors that also hurt paladin but this is the worst.
Defense is still pretty useless.
Tanked the Amulja stronghold boss yesterday on both Paladin and Warrior. I saw no difference in damage taken from attacks overall, but had significantly less HP as the Pld.
That is not to say I took significantly less damage when utilizing Divine Veil and Outmaneuver, a combo I think really helped paladin (especially since you are easily guaranteed a wardrum and phalanx > spirits within combo).
HP, sadly, is still king of the defensive stats. Despite all of Paladin's Defense, it still only takes maybe 100 less damage than a mage on the monsters we were fighting... and when that's 1100 to 1000 that's not really as much as you would expect to see from a stat that's "working as intended."
I certainly don't want tanking to be a breeze walk in the park, nor do I want any tank to be able to be lazy and not move out of enemy abilities it should have to move out of, but every game I've ever seen (including XI) a tank wearing lots of defense took a pretty significant amount less damage from attacks than mages, DDs, etc. This game that is not happening yet.
I do, however, think that Paladin is actually very viable as a single target tank at the moment, especially after these changes. I had a blast using it, and seeing a few improvements to at least make it feel beefy like a Warrior would be nice (The example being that if warrior had 6k hp and pld had 3k, pld should take half the dmg from an atk that warrior does, making its effective hp about the same as warrior, or something along those lines).
SE really just needs to make defense a better stat than HP, and PLD would be just fine. When I first saw it, I noticed PLD had significantly less HP than WAR, making me think to myself "Okay this is like FFXI, where PLD is more defensive with the cost of not as high HP.". Not at all, right now all I see is people melding HP into all their gear slots, not even looking at Defense and Enmity. AF itself would be significantly more interesting if defense and VIT played a bigger role.
Basically SE what I am saying is, fix Defense and Magic Defense.
Just saw this on 2CH anyone see this?
http://www.4gamer.net/games/092/G009...006/SS/018.jpg that's the 2.0 UI screen shot we all know.
Look at the WAR, then look at party list and look at what his position is in the party... was thinking it would be A but guess not lol. /goodbye PLD
I am sure SE plans on having PLD and WAR to co-exist as tanks, and probably have more in the future (Maybe Samurai?Just saw this on 2CH anyone see this?
http://www.4gamer.net/games/092/G009...006/SS/018.jpg that's the 2.0 UI screen shot we all know.
Look at the WAR, then look at party list and look at what his position is in the party... was thinking it would be A but guess not lol. /goodbye PLD). I do kind of wish they could balance out what tank is appropriate for what, WoW does a decent job of that. There are times people want Paladin tank, or want a Druid bear tank. At this point, people in WoW just want someone who has good gear.
Hmmm, judging by your glaring immaturity and strong attempt to flambait, I can only assume you're nothing more than a troll. Supported by the fact that this has been a discussion and not a complaint, I see no reason to further acknowledge you beyond this post. Please feel free to say whatever you like, but don't expect a response.
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