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Thread: Paladin Updates

  1. #201
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Denmo View Post
    How I feel when playing PLD

    Made me fuckin' LOL!




    But yea...that's about right. xD
    (1)

  2. #202
    Player
    Gospel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    208
    Character
    Gospel Gestalt
    World
    Balmung
    Main Class
    Alchemist Lv 80
    I unno, I was just brain storming really and kind of wondering why they just don't let Spirits Within return MP by half based on the damage it dealt when used in a combo? Poke a mob in the crotch for 600, get 300 MP back. Yay a free Holy Succor every 60 seconds or something like that... Would probably solve their MP issues I would think... Or they could nail the real problem here like everyone else has said. Make defense actually mean something or give them an HP boost.
    (0)

  3. #203
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Clearly SE is reading our PLD fury here and are extending the patch delays each time so they can adjust PLD to our liking.
    (1)

  4. #204
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sol_Aureus View Post
    unless they also increased the range of Divine Veil this patch, the healing effect is still not that useful considering the vast majority of the time everyone is out of range of the PLD, so the regen doesn't get much use.
    I've said on a few occasions AoEs need to be Party wide and not Area Effects, it would solve so much of the issue of players being out of range.

    It's a bit 90s to have AoE buffs.
    (0)

  5. #205
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    As an alchemist, I prefer PLD to have mp issue, so I can sell Ether
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  6. #206
    Player Eldarion18's Avatar
    Join Date
    Oct 2011
    Location
    Empyreal Paradox
    Posts
    103
    Character
    Shawn Cody
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alise View Post
    As an alchemist, I prefer PLD to have mp issue, so I can sell Ether
    And to that I say DIAF.
    (0)

  7. #207
    Player
    Gospel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    208
    Character
    Gospel Gestalt
    World
    Balmung
    Main Class
    Alchemist Lv 80
    If I had to tank I'd rather use a Maddening Potion or an Elixer long before I'd even consider the Ether thanks to the universal recast timer but eh, that's just me. I prefer to save my ether for BLM/WHM but to each their own.

    ...Even then, I'd choose the Nerve Drops and Elixer before the Ether. Man, screw that universal timer.
    (0)
    Last edited by Gospel; 03-27-2012 at 10:02 PM. Reason: Because.

  8. #208
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    I unno, I was just brain storming really and kind of wondering why they just don't let Spirits Within return MP by half based on the damage it dealt when used in a combo? Poke a mob in the crotch for 600, get 300 MP back. Yay a free Holy Succor every 60 seconds or something like that... Would probably solve their MP issues I would think... Or they could nail the real problem here like everyone else has said. Make defense actually mean something or give them an HP boost.
    If Divine Veil is 100% frontal attacks being blocked for 20s, that combined with Outmanouver looks to be a fairly good sanguine rite replacement.
    (1)

  9. #209
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Gospel View Post
    If I had to tank I'd rather use a Maddening Potion or an Elixer long before I'd even consider the Ether thanks to the universal recast timer but eh, that's just me. I prefer to save my ether for BLM/WHM but to each their own.

    ...Even then, I'd choose the Nerve Drops and Elixer before the Ether. Man, screw that universal timer.
    I'd agree with you on all counts except for the Elixers. With a medicine cooldown of 7:30 and some rare ingredients, I tend to save those for "oh shit!' moments. On the other hand Mega Potions heal 600 max and only have a medicine cooldown of 1:30. Maddening Potions are alright but I don't see the need for them most of the time.

    Edit: and on the topic of Ethers, their cooldown isn't much better than an Elixer but still use easier to find ingredients.
    (0)
    Last edited by Arcell; 03-27-2012 at 10:37 PM.

  10. #210
    Player
    Gao's Avatar
    Join Date
    Oct 2011
    Posts
    70
    Character
    Severa Cordelia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    SE loves to give Physical damage reduction to classes when alot of the end game NMs do magical damage O_O
    (3)

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