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Thread: Paladin Updates

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  1. #1
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Peptaru View Post
    I had meant for it to be taken that PLD provides its own safety net, I didn't miss your point, really! If pld provides enough breathing room then that second whm slot would just be wide open, if they don't then nothing would change from how it is now.
    And given the changes listed in the patch notes, they don't even come close to providing the same kind of safety net having another WHM does. If your 1 WHM dies your PLD can't really take over main healing efficiently, you don't have chainspell raises to get your down WHM alive again, AoE cures, regen, the list goes on.

    The mitigation PLD has is practically the same as a WAR with exception of the force blocks, which are only useful in certain situations. When your PLD and WAR both get hit with glower and take 3,000 damage and your PLD has 3,500 HP vs your WAR's 4,500...yeah.
    (0)

  2. #2
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Sol_Aureus View Post
    And given the changes listed in the patch notes, they don't even come close to providing the same kind of safety net having another WHM does. If your 1 WHM dies your PLD can't really take over main healing efficiently, you don't have chainspell raises to get your down WHM alive again, AoE cures, regen, the list goes on.

    The mitigation PLD has is practically the same as a WAR with exception of the force blocks, which are only useful in certain situations. When your PLD and WAR both get hit with glower and take 3,000 damage and your PLD has 3,500 HP vs your WAR's 4,500...yeah.
    How'd you let your whm die?! You're doin it wrong!
    (0)

  3. #3
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Peptaru View Post
    How'd you let your whm die?! You're doin it wrong!
    You're joking but you're right lol. Thats like carrying around a backup tank cuz "what if your main tank dies!". At some point, you need to stop with the safety nets and just do it right. Take the training wheels off the bicycle. So what if you fall, pick yourself back up and try again. In time, you'll be riding bikes with no training wheels, no helmets, and flying down a hill without a worry in the world.

    Playing a game is like riding a bike. Take off the safety nets, take your bruises, and then pwn. Idk why everyone is so afraid of losing, all you have to do is wait a few mins and try again. This whole "safety net" business is whats holding a lot of the community back from appreciating jobs to the fullest.

    You know what happens when your one WHM dies? PLD takes over healing himself, until someone raises WHM, or PLD does hallowed ground > raise, or maybe all those mages/bards with cures can, idk, throw one on the WHM in an emergency. If *all* of you need healing you screwed up and did something wrong.

    Seriously though, your WHM shouldnt die lol. If thats the reason anyone rolls 2 WHMs they need to lrn2play better. Or they could be like Xzibit and be like: "Yo dawg, I got backup whms for yo backup whms just in case yo backup whms dont get back up"
    (1)

  4. #4
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sol_Aureus View Post
    If your 1 WHM dies your PLD can't really take over main healing efficiently, you don't have chainspell raises to get your down WHM alive again
    Not completely true. Assuming you haven't had any other "Oh shit" moment, this is the perfect chance to make use of Hallowed Ground > Raise.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Alerith View Post
    Not completely true. Assuming you haven't had any other "Oh shit" moment, this is the perfect chance to make use of Hallowed Ground > Raise.
    Yea this is actually useful. It is the only time I use Hallowed Ground as it seems the most efficient way. I never needed it otherwise since my healer(s) do a good job keeping me alive, besides using my own cures.
    (0)
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