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Thread: Paladin Updates

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  1. #1
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by FraenirVolsung View Post
    I think a very simple way to have improved PLD more than any of these changes made today would have been to take the block requirement away from War Drum. Up the TP requirement to 1000, have the timer at 60 seconds, and make it combo with Shield Bash for extra AoE damage. Even if it did half the damage of WAR's AoE Weapon Skills, enmity + dmg might allow PLD to keep up with handling multiple enemies at once. Having to rely on block for one of only two AoE abilities, when block is already rare on tough enemies, is crippling.
    Then GLA would still be better than PLD. They tried to fix the job without also buffing the class.
    (2)

  2. #2
    Player
    FraenirVolsung's Avatar
    Join Date
    Mar 2011
    Posts
    46
    Character
    Sigmund Volsung
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alderton View Post
    Then GLA would still be better than PLD. They tried to fix the job without also buffing the class.
    That's not to say that they shouldn't have adjusted the abilities as they did today. They are all nice improvements. I just meant that PLD needs to be able to handle a crowd if it is going to compete with WAR.
    (1)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by FraenirVolsung View Post
    That's not to say that they shouldn't have adjusted the abilities as they did today. They are all nice improvements. I just meant that PLD needs to be able to handle a crowd if it is going to compete with WAR.
    TBH.... warrior doesn't do good with crowds either.... Steel Cyclone is pointless once the first AOE nuke goes out
    (0)