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Thread: Paladin Updates

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  1. #11
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Honestly, SE kind of put themselves into this situation by making speed runs in dungeons. If that wasn't the case, people wouldn't be as influenced to take Warrior over Paladin.

    But honestly, just making us more magic defense friendly would do wonders. I went in originally thinking WAR would be better with physical damage and PLD having better magic defense. Between the two it is kind of the same and assuming you have a good healer with you, WAR will be the way to go.

    This is why I don't like speed runs. It influences people to do whatever they can to make sure it goes as fast as possible. So what is the end result, ruling out those who can't perform as well in DPS. While this may happen even without timers, I think people would be better without.

    What did people do in DH? Find best class to do speed run (Mage/ARC DPS). Ifrit had timers, what did people do? Find best type of group (All LNC DPS). What did people in Moogle do? Again (All ARC DPS). If you don't get the pattern yet, it has been all mainly influenced by the timers given to us.

    I can't say the end results wouldn't be the same if done differently, but I do want to see what would happen if timers were not a factor in our succession.
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    Last edited by Velhart; 03-27-2012 at 10:38 AM.