Quote Originally Posted by Jinko View Post
Block rate and damage mitigation from shields aren't enough. This problem stems even from FFXI where PLD has AMAZING survivability, even a shield with 99% block rate, but still isn't needed because most other melee jobs can take the damage and deal out more damage.

This is the current case with WAR vs PLD. Warrior can take a manageable amount of damage and still deal out great damage in turn. PLD has better survivability than WAR, but it doesn't deal enough damage, or any AoE damage, to justify it's use over WAR for most things.

DRG, MNK were done right. They can deal great damage, but can't tank worth crap. WAR either needs to be an excellent damage dealer or an excellent tank, but not at the same time like they currently are.

Which means you either:

Nerf WAR, which I would not like to see.
Boost PLD, which I would LOVE to see.

Or introduce stances to WAR. One that boosts attack and lowers defense ala Berserk and one that boosts defense and weakens attacks, such as Defender.

Then have one enabled by default and WAR must always have one on.

I wouldn't call this a nerf. You still have your damage potential and you still have your tanking potential. You just don't have both at the same time.