

Get out of here with your logical logic!PLD needs more overall mitigation.
The biggest problem is that MRD's HP far outperforms a PLD's defense. PLD should have MUCH higher damage mitigation on everything. If a move takes a Marauder's HP down to 30% of his max, then the same move should not take a PLD below 35% of his max. The entire point of PLDs is to have a solid tank who sacrifices damage output for damage mitigation. As it is now, Marauders will still outperform PLDs because there's no change in PLD's base mitigations so stuff like Glower will be much more dangerous to a PLD than it will be to a MRD. MRD's tank better than a class whose only purpose is to be a tank. MRD's extra damage output is just icing on the cake making PLD seem even less useful.
Yes, exactly. Why just have cake when you can eat it too?PLD needs more overall mitigation.
The biggest problem is that MRD's HP far outperforms a PLD's defense. PLD should have MUCH higher damage mitigation on everything. If a move takes a Marauder's HP down to 30% of his max, then the same move should not take a PLD below 35% of his max. The entire point of PLDs is to have a solid tank who sacrifices damage output for damage mitigation. As it is now, Marauders will still outperform PLDs because there's no change in PLD's base mitigations so stuff like Glower will be much more dangerous to a PLD than it will be to a MRD. MRD's tank better than a class whose only purpose is to be a tank. MRD's extra damage output is just icing on the cake making PLD seem even less useful.
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I agree with this since i don't main pld in this game but i do have it lvled does spirits within work like XI does same dmg to any mob no matter what if not they need to look into that.PLD needs more overall mitigation.
The biggest problem is that MRD's HP far outperforms a PLD's defense. PLD should have MUCH higher damage mitigation on everything. If a move takes a Marauder's HP down to 30% of his max, then the same move should not take a PLD below 35% of his max. The entire point of PLDs is to have a solid tank who sacrifices damage output for damage mitigation. As it is now, Marauders will still outperform PLDs because there's no change in PLD's base mitigations so stuff like Glower will be much more dangerous to a PLD than it will be to a MRD. MRD's tank better than a class whose only purpose is to be a tank. MRD's extra damage output is just icing on the cake making PLD seem even less useful.
Edit: or make Spirits with in like Atonement from xi damage it does is based on how much hate you have but cap the dmg @ like 700 dmg.
Last edited by Firon; 03-27-2012 at 10:07 AM.



This. 4th quote in a row!PLD needs more overall mitigation.
The biggest problem is that MRD's HP far outperforms a PLD's defense. PLD should have MUCH higher damage mitigation on everything. If a move takes a Marauder's HP down to 30% of his max, then the same move should not take a PLD below 35% of his max. The entire point of PLDs is to have a solid tank who sacrifices damage output for damage mitigation. As it is now, Marauders will still outperform PLDs because there's no change in PLD's base mitigations so stuff like Glower will be much more dangerous to a PLD than it will be to a MRD. MRD's tank better than a class whose only purpose is to be a tank. MRD's extra damage output is just icing on the cake making PLD seem even less useful.
Extra damage output is pointless if you have to run 2 whms vs. 1 whm. dropping a whm adds another DD job to the mix which by itself will outproduce the warrior tank in raw numbers (unless your second whm was nuking to make up the difference). Everything will be more and more situational as things are nailed down and i'm looking forward to it.

We actually do AV speed runs with only 1 whm as it is, and I'm still tanking on WAR. I'd like to go back to pld, but there's no reason to.Extra damage output is pointless if you have to run 2 whms vs. 1 whm. dropping a whm adds another DD job to the mix which by itself will outproduce the warrior tank in raw numbers (unless your second whm was nuking to make up the difference). Everything will be more and more situational as things are nailed down and i'm looking forward to it.
EDIT: Have people actually tested enmity generation with Vengeance? The chat log states that the damage is inflicted by the mob itself, so i've always been suspicious of any enmity generation by the damage caused by the ability.
Last edited by Alderton; 03-27-2012 at 10:47 AM. Reason: Vengeance question
I have not crunched any numbers but I would say it does grant enmity. I have popped Sent(or Antagonize) with vengeance and held 6+ mobs at once while DD were attacking different targets.
It is also listed as a Counter! so I see it as the system has it down like you are doing the damage back at them.
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Ah! Thanks for the observation, even anecdotal. I'll try to give it an actual test when work gives me a proper break. It should be pretty easy. And thanks for the correction on how the log displays it, i'll admit that I never gave it too much attention.I have not crunched any numbers but I would say it does grant enmity. I have popped Sent(or Antagonize) with vengeance and held 6+ mobs at once while DD were attacking different targets.
It is also listed as a Counter! so I see it as the system has it down like you are doing the damage back at them.
Actually, we have, Sol just never likes giving me credit for anything![]()



I think people are a bit confused on the 2 WHM thing.Extra damage output is pointless if you have to run 2 whms vs. 1 whm. dropping a whm adds another DD job to the mix which by itself will outproduce the warrior tank in raw numbers (unless your second whm was nuking to make up the difference). Everything will be more and more situational as things are nailed down and i'm looking forward to it.
People bringing 2 White Mages has nothing to do with the fact that you have a WAR tank. You really don't need 2 WHMs to keep a WAR alive. We take 1 White Mage into AV speed runs (with a WAR tank), and I solo heal the entire run just fine.
Sure, it's a little easier on my healing when a PLD is tanking since they can heal themselves with Holy Succor and can cancel some damaging moves like swipe with a block with Aegis Boon, but that difference in healing difficulty for a PLD vs a WAR is negligible right now, especially considering the extra damage output a WAR gives.
But getting back to my point, people bring 2 White Mages for a lot of reasons: It's easier to divide up the healing (one on tank, the other on DDs), insurance in case one of the White Mages goes down, 2 extra raises in case people die too often, etc. But having a WAR tank is not one of them.
Doesn't it depend on how effective the new abilities for Pld are? Pld may be gaining a lot of self-sufficiency, allowing the whm more breathing room, virtually elminating the need to even consider taking a second? Speculation, but at least something worthy of thought. Being able to change jobs is great, too. All it costs is the 15 minute ability which are generally lackluster. There is so much versatility that none of us seem to be messin around with. I'm going to mess with things to find the best set up.I think people are a bit confused on the 2 WHM thing.
People bringing 2 White Mages has nothing to do with the fact that you have a WAR tank. You really don't need 2 WHMs to keep a WAR alive. We take 1 White Mage into AV speed runs (with a WAR tank), and I solo heal the entire run just fine.
Sure, it's a little easier on my healing when a PLD is tanking since they can heal themselves with Holy Succor and can cancel some damaging moves like swipe with a block with Aegis Boon, but that difference in healing difficulty for a PLD vs a WAR is negligible right now, especially considering the extra damage output a WAR gives.
But getting back to my point, people bring 2 White Mages for a lot of reasons: It's easier to divide up the healing (one on tank, the other on DDs), insurance in case one of the White Mages goes down, 2 extra raises in case people die too often, etc. But having a WAR tank is not one of them.
This is all just boss fight talk though, when it comes to clearing trash mobs otw to the bosses, sad to say, warrior still wins no contest.
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