Page 34 of 37 FirstFirst ... 24 32 33 34 35 36 ... LastLast
Results 331 to 340 of 409

Thread: Paladin Updates

Dev. Posts

Hybrid View

  1. #1
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Arkine View Post
    Size 5: Reserved for Relic/Emp shields, they blocked almost all the time and most of the damage, they were almost impossible to get without dedicated shells helping their PLDs, and took 6months+ of dedicated work to get. (Aegis etc)
    Just an aside:

    The Relic and Empyrean shields are separate size classes. Aegis was a Size 5 with a greater block rate and damage reduction than the others. Ochain is a Size 6 with a 99% Block Rate (100% depending on mob level and shield skill).
    (0)

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Haven't we been screaming for block rates to be reexamined since 1.19?
    If I recall.. Block was kind of OP pre-1.19 and underwhelming afterwards
    (1)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    @ Arkine I knew everything you already wrote i was an Aegis pld in FF 11, I was just saying they didn't want THM/CNJ to become what THM once was during the dordore release days when it was soloing everything in the game.

    Edit but the most important part of my post is about the huge Dlvl factor in this game I honestly don't think no matter how much they increase the block rate it wont work on higher tier mobs. If you don't know what Dlvl is, its the reason a why a lvl 70 mobs will kill you in a flash and hit you for some absurd number, I can assure you that none of those mobs have the attacking power for the dmg they are hitting for. If you don't fully understand what Dlvl is i could explain it in another post.
    (0)
    Last edited by Firon; 04-02-2012 at 02:49 AM.

  4. #4
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Firon View Post
    @ Arkine I knew everything you already wrote i was an Aegis pld in FF 11, I was just saying they didn't want THM/CNJ to become what THM once was during the dordore release days when it was soloing everything in the game.

    Edit but the most important part of my post is about the huge Dlvl factor in this game I honestly don't think no matter how much they increase the block rate it wont work on higher tier mobs. If you don't know what Dlvl is, its the reason a why a lvl 70 mobs will kill you in a flash and hit you for some absurd number, I can assure you that none of those mobs have the attacking power for the dmg they are hitting for. If you don't fully understand what Dlvl is i could explain it in another post.
    Yea... I have issues with Dlvl in the formulae as well... If you want a level 70 MOB to be stronger... give it higher stats
    Dlvl means you can give all mobs of a certain type similar stats and just let the Dlvl scale how hard the MOB is... its lazy
    (0)

  5. #5
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    why is Dlvl even a thing
    (0)

  6. #6
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by KoujiGeki View Post
    why is Dlvl even a thing
    It's an easy way to scale things without having to actually put stats in that matter. Another relic of the Tanaka age. They really need to reconsider the formulas without dlvl.
    (0)

  7. #7
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Arcell View Post
    It's an easy way to scale things without having to actually put stats in that matter. Another relic of the Tanaka age. They really need to reconsider the formulas without dlvl.
    No Dlvl is present in all rpg's games its not a relic thing its even used in the newest Wrpg's and newer Jrpg's. It was in XI but not to this extreme nature. Like in FF XI I went and poked jormy as a lvl 1 class and he didn't smack me for 9999 dmg but it was like for 1500 dmg.

    It was one of the reasons in XI when a class had shit evasion like pld who could dodge a lot of attacks vs a mob who is like lvl 60 but if a class who has good evasion and they was lower Lvl than the pld but had the same evasion number as the 75 pld they would dodge less even tho the numbers was the same this is what Dlvl does it gives you slight edge vs lower lvl players/mobs but it should be to this extreme fashion in XIV.
    (0)

  8. #8
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Firon View Post
    No Dlvl is present in all rpg's games its not a relic thing its even used in the newest Wrpg's and newer Jrpg's. It was in XI but not to this extreme nature. Like in FF XI I went and poked jormy as a lvl 1 class and he didn't smack me for 9999 dmg but it was like for 1500 dmg.

    It was one of the reasons in XI when a class had shit evasion like pld who could dodge a lot of attacks vs a mob who is like lvl 60 but if a class who has good evasion and they was lower Lvl than the pld but had the same evasion number as the 75 pld they would dodge less even tho the numbers was the same this is what Dlvl does it gives you slight edge vs lower lvl players/mobs but it should be to this extreme fashion in XIV.
    Doesn't excuse it as being a lazy way to do things. It could be done a lot better. Like having stats matter instead of solely difference in level. Because of this defense is pretty much useless.
    (0)

  9. #9
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Arcell View Post
    Doesn't excuse it as being a lazy way to do things. It could be done a lot better. Like having stats matter instead of solely difference in level. Because of this defense is pretty much useless.
    Did you not read it's not lazy its present in every rpg's it part of formulas... Only thing they need to do is just use less of it and let stats do it's job and no one is defending i hate dlvl when it's used this bad. another game its used poorly would be borderlands if your lvl 10 trying to fight a lvl 15 monster your gonna loose no matter what. XI used it correctly and they can do the same here 80% of the ppl who play rpg's are not even aware of this thing cause most of the time is balanced right.
    (0)

  10. #10
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Firon View Post
    No Dlvl is present in all rpg's games its not a relic thing its even used in the newest Wrpg's and newer Jrpg's. It was in XI but not to this extreme nature. Like in FF XI I went and poked jormy as a lvl 1 class and he didn't smack me for 9999 dmg but it was like for 1500 dmg.

    It was one of the reasons in XI when a class had shit evasion like pld who could dodge a lot of attacks vs a mob who is like lvl 60 but if a class who has good evasion and they was lower Lvl than the pld but had the same evasion number as the 75 pld they would dodge less even tho the numbers was the same this is what Dlvl does it gives you slight edge vs lower lvl players/mobs but it should be to this extreme fashion in XIV.
    Quote Originally Posted by Firon View Post
    Did you not read it's not lazy its present in every rpg's it part of formulas... Only thing they need to do is just use less of it and let stats do it's job and no one is defending i hate dlvl when it's used this bad. another game its used poorly would be borderlands if your lvl 10 trying to fight a lvl 15 monster your gonna loose no matter what. XI used it correctly and they can do the same here 80% of the ppl who play rpg's are not even aware of this thing cause most of the time is balanced right.
    It is indeed in FFXI... and it was lazy in that
    but it is not in all RPGs... not even all JRPG's...
    Dlvl does not appear anywhere in the FFXII damage formulae
    Theory debunked

    Dlvl is indeed garbage and XI did not use it correctly
    (1)

Page 34 of 37 FirstFirst ... 24 32 33 34 35 36 ... LastLast