So the highest population servers have their own FATEs all to themselves but can still raid everyone else's FATEs with impunity?What they could do is impose restrictions on said servers with higher crafter/gatherer populations where they are locked to outsiders, but the lower pop servers are open to receive help.
Basically treat it like congested servers, except only those on the home world can enter.
No thank you.
Why not simply make work that wanderes get kicked out when a person from the world wants to enter? Like if there are 200 wanderes inside and 150 citizens of the world come along 150 wanderes get kicked out. That way low pop server would still get their help if needed and ppl would be able to take part. Heck do the setting that the kick list goes by normal participation meaning thos with lowwest contribution get kicked first this way wanderes would add something instead of only leeching the fates
I have been, there's just been so many!Report anyone who admits they are there to harass others.
The banter on my world so far was mostly light hearted during the 1st concerted works, some wanderers were trying to annoy people before they got out talked by everyone and eventually went quiet. I reported the few who were deliberately trying to annoy people.
The timer just started on Exodus.. I'd really like to go out and gather for the next stage, but I know I won't get back in if I do, so I AFK for an hour.
Someone said you can run duties and remain here, but I don't trust that I'll be allowed back in if it's full when I try to return.
Last edited by SamSmoot; 11-14-2019 at 07:49 AM.
I contributed to two stages when the bar was still being filled on my own server. Missed the first FATE because I was in Copied Factory but managed to join the second FATE, and I was only able to get silver because the last 30+ seconds were wasted on the objects not loading. The lag was insane.
The same problems that affect hunts now affect this content as well. Spawners not getting a guaranteed spot, world visitors filling the instance before server inhabitants can make it and bad scaling with large player numbers that leads to active participants not getting full credit. At least the spawn time gets announced beforehand, that is one improvement I'm thankful for.
There should be a priority system: home server people who contributed > the rest of the home server > visitors who contributed > the rest of visitors. Also please improve the object positioning, FATE mechanics or scaling so that the amount of players in one spot doesn't stop us from interacting with objects while the FATE is quickly melting.
I've tested it and you get put back into the Firmament upon completing a duty. I can't confirm that it would work every time, but the times I've done it and seen others mention it, they get put back in.The timer just started on Exodus.. I'd really like to go out and gather for the next stage, but I know I won't get back in if I do, so I AFK for an hour.
Someone said you can run duties and remain here, but I don't trust that I'll be allowed back in if it's full when I try to return.
Well obviously when you world visit fate rewards can be locked to the world they're on I guess. I don't know what else to say.
Or maybe have wanderers from other servers only get a gimped reward, but that could potentially keep them there longer.
I dunno I'm just trying to think of solutions.
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