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  1. #1
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kurando View Post
    It did, it's in the patch notes. Wanderers on other worlds contribute to where they visiting/currently located and not where they came from. So aside from the congestion issues, it's actually beneficial for a world to have visitors for this activity.
    For the activity itself, perhaps. It is detrimental, however, to the players on their home servers, choosing not to server hop, being locked out of participating due to the wanderers filling the area. Blocked from rewards that you should've had access to.

    The event will be completed regardless, so there's no real benefit to have world visitors.
    (1)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,157
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Perhaps completing the FATE could apply some kind of character debuff that prevents you from doing another one for X hours?
    (2)

  3. #3
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Iscah View Post
    Perhaps completing the FATE could apply some kind of character debuff that prevents you from doing another one for X hours?
    WoW started doing that and it seems to be working pretty well. Some events give you a 1 hour duration "can't get rewards from this again" debuff upon completion. It lets people do the events locally when they spawn, but keeps people from constantly server hopping and overloading instances.
    (4)

  4. #4
    Player
    Hinalover's Avatar
    Join Date
    Aug 2015
    Posts
    59
    Character
    Delritha Hinagora
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    Since the Fate is tied to the server, wouldn't best solution be to have it instanced, but have all the instances pop the fate at the same time? Whichever finishes first triggers the next part of the chain? This would spread out the fate and allow more people to participate, and also reduce the lag. Just peaved more than anything else about this. The first fate I was able to be apart of, but I could not participate due to the lag (I could not target anything). The second fate that popped, I could not participate due to the zone being congested and I could not log in due to all of the off-worlders in the area. I just feel frustrated that I cannot participate on my own server.

    This will calm down but how far down the road? when the restoration is close to finished? This needs a short-term solution to deal with the congestion.

    Quote Originally Posted by Brightamethyst View Post
    WoW started doing that and it seems to be working pretty well. Some events give you a 1 hour duration "can't get rewards from this again" debuff upon completion. It lets people do the events locally when they spawn, but keeps people from constantly server hopping and overloading instances.
    They could apply an 7-8 hour debuff (which is the duration between each fate).

    Either that or change it data-center wide.
    (0)
    Last edited by Hinalover; 11-13-2019 at 04:31 PM.

  5. #5
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    A possibly better solution maybe would have been, until all worlds in a data center hit the same point, only then will the fate spawn at the same time on all worlds. But I can understand just preventing players from other worlds participating.
    (1)

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