Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 38
  1. #11
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Heaven forbid we have two tanks who can handle the role...

    These fixes are great and help out paladin immensely. Each handles the role decently, yes Pally could use a small HP bump but the only people crying about the job in contrast to WAR are min/maxers.

    The way the two are specialized at the moment leads to flexibility in the future for specific runs. For 2.0 most will not have all jobs to 50 and be simply looking to min/max to get gear as quickly as possible. Having more than one class for a certain role ensures that parties are easier to find in the future.
    (0)

  2. #12
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Still no reason to bring a paladin to content that promotes speed over efficiency. Both of the new dungeons are basically pull mass mobs/aoe and the warriors 1600 cyclone crits while a paladin sitting there holding his "sword" doesn't have any comparable ability.

    Good revamps but right now it accomplishes nothing. There has to be content to promote the use of a paladin first.
    (0)

  3. #13
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    They'll add something PLD excels at. It's only a matter of time really. ARC, PGL (MNK), LNC, and MRD all went through this same phase. It's part of the ebb and flow of the MMO raid design we've seen so far.
    (1)
    Draw swords and shatter shields with us!
    Apply to Neutral Impact today!


    http://www.impact-gaming.us

  4. #14
    Player
    Gradd's Avatar
    Join Date
    Nov 2011
    Posts
    26
    Character
    Gradd Helian
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    SE cannot design tank jobs its XI all over again, (RDM DRK NIN all Shat all over PLD pretty hard in everything in XI in the 75 Era) as long as other jobs can Take damage just fine and Dish out damage at the same time Paladin (just like in XI) will never be a useful job.

    Before the update introducing the job system CNJ was tanking Ifrit better than GLD tanks.

    I have alot of faith in Yoshi and the Dev Team when it comes to building this game up, but when it comes to a no shit 'You need X-Job Tanking Now' I have no faith whatsoever in SE to deliver us a proper tank job.
    (2)

  5. #15
    Player
    Geabrielle's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    27
    Character
    Hlessali Runari
    World
    Hyperion
    Main Class
    Archer Lv 60
    I suppose I still carry a greater faith and bias with Paladin, so I'm happy with any changes they get to better facilitate their role. I can admit that especially since my biggest grief as a support class is being stuck with said War as a blatant MP sponge on top of having to care for an entire party besides - on my small server before the impending merge having 2 healers for just about anything DOES NOT EXIST. There for by my experience War is NOT a tank they are a raging deathfest until some giant boss slaps them into the ground then goes after the squishies.

    Also, I admit my playtime in XIV is a short span but the rules of tanking designations aren't hugely varied. We see the intent and it's up to us as players to make that intent into action and embrace it instead of shooting it down before we can even see things in action.
    (0)

  6. #16
    Player
    datboycuong's Avatar
    Join Date
    Mar 2012
    Posts
    36
    Character
    Dark Chibii
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Basically if you bring a warrior in, you're guaranteed to have to have 2 WHM just because of how much they get hit.

    If you have PLD now, maybe they will only need 1 healer
    (0)

  7. #17
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Geabrielle View Post
    I do not understand where people get that Warriors are tanks - I can't apply the term to a job that is nothing without a WHM standing behind it to make it work, while a PLD arguably can survive a heck of a lot longer without being baby sat except in the most extreme of situations. No disrespect to any warrior but from experience the internal dialogue is " I'm a Warrior, WAR SMASH" while the other is " My shield and I dare you to kill me! ".

    Not trying to start an argument but the mindset baffles me. As a support player I'd much honestly have my stalwart Knight watching my keister than the berserk dervish that is going to do little more than make my healer the next target the instant he goes down .... now as a back up I see no problem with this because the rate of enmity from DPS is going to place said War in that predicament. But in all honesty I am happy to see the changes to Paladin as a step in the proper direction.
    war has amazing tanking skills ,what are you talking about, lol. ever since they took guard ability away gld has sucked, they should just give guard back.
    (1)

  8. #18
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    They should think about adding a system similar to the stance system from warriors in WoW. Make it so warriors can't tank unless they're in a defensive stance, and have the defensive stance lower damage done by the warrior by 50%~75%.

    The biggest problem right now is how warriors can do damage, tank, and build insane enmity at the same time.

    I also like the idea with the 1 healer requirement with paladin tanks and 2 healer requirements with warrior tanks.
    (0)

  9. #19
    Player
    Geabrielle's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    27
    Character
    Hlessali Runari
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by syntaxlies View Post
    war has amazing tanking skills ,what are you talking about, lol. ever since they took guard ability away gld has sucked, they should just give guard back.
    The word "tank" involves the stipulation of self survivability, a thing that warrior does NOT have with out massive mage support. Tanking skills involve more than enmity generation as well, a fact a lot of DDs forget in the glory of 'pulling hate' which gives the illusion of 'tanking'. That's NOT tanking that's holding hate until death or the white mage decides you're a burden. A paladin IS a tank by this defination and a warrior is a placebo. Harsh descriptor perhaps but again I'm looking at it from the view of having to keep said placebo alive withut a backup and it's actually not as efficient as it seems from this side of the fence.
    (0)

  10. #20
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Geabrielle View Post
    The word "tank" involves the stipulation of self survivability, a thing that warrior does NOT have with out massive mage support. Tanking skills involve more than enmity generation as well, a fact a lot of DDs forget in the glory of 'pulling hate' which gives the illusion of 'tanking'. That's NOT tanking that's holding hate until death or the white mage decides you're a burden. A paladin IS a tank by this defination and a warrior is a placebo. Harsh descriptor perhaps but again I'm looking at it from the view of having to keep said placebo alive withut a backup and it's actually not as efficient as it seems from this side of the fence.
    rampart, feather foot, sentinel, second wind, foresight, blood bath. all healing or damage mitigation skills that can be used be war. They may not have as much as glad in that department but they do have them.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast