My counter argument to the statement that healers will be too high on the hate list is that with the WAR's current damage and threat output, they can actually generate more hate than PLDs can outside of a multiple mob kiting situation. Between Antagonize and Sentinel, the hate generated by your actions should easily allow your damage dealers to remain safely in the yellow zone most of the time, and thus push their DPS higher. Sentinel, Rampart, Featherfoot, Foresight, and Vengeance all reduce damage taken, and the self healing done by Rampage and Second Wind also adds to hate in addition to reducing the amount that healers have to heal, lowering their hate generation. In my experience as tank, I actually have a harder time holding hate as PLD than as WAR since part of my threat generation comes from healing the party and myself. When my MP runs dry, I either have to depend on ethers (which I don't have room or inclination to carry), Outmaneuver (which returns a piddling amount of MP), or Ballad (which requires a specialized group setup). It just simply is easier to go with a WAR tank than a PLD tank, especially since on boss level mobs, it's less about the amount of armor you have and more about the amount of HP you have to give healers more breathing room for their cures, HP numbers that WARs have in spades.