30-40 is nothing, when you have queue times like 60 to 75+ mininuzes, i had even once 90 minutes around, that us really brutal to absolutely rificulous.

The problem is, as long this game id based and designed around a stupid outdated holy trinity system, this issue will never be solveable, because changing anything on that system would mean instantly remaking the complete game from scratch snd having to rebalance the whole game too from scratch.

The only indirect way to solve this problem is by making older content over time always soloable by implementing retroactively the trust system to the whole game, so that even total late start beginners can easily play old content without having to wait on others, so that they can always catch up quickly.

Its absolute most important that players can always catch up as quick as possible to the latest content, even if this meand by now that late starters have to do alot of content basically alone, if they dont want to wait abysmslly long on pug players.

The point is, if you definetely want to play older content with other players, therefote you go into friggin GUILDs.

Now with the fellowship system it should be even much easier for everyone to find quickly people which want to do the same things like you to get people to join you in old content that theoretically with s bit self organizstion would be roulettes superflous - theoretically, but reality shows as always that players are too lazy to do shir snd judt want ti be spoonfed for everything, so its easier m quicker to let a computer system let randomly mix together people, than to invest a fee minutes of organizing yourself a group with other features rhat the game provides, the PF being also mentooned here.