Quote Originally Posted by Aldarin View Post
Actually, The multiple combo trees seem to be set up that way on purpose. Take LNC, the combos from the front end up stunning the mob, which is very useful while soloing. The other combo Back-->Side--> Any is a lower accuracy/high damage combo, for when playing solely as a DD. Also, you can pull of the rear combo when soloing, as I think almost every martial class has a stun (bind in ARC case), allowing the movement to the correct point.

For example, build up 2500tp on LNC,
True Thrust --> Heavy Thrust --> move behind mob -->
Vorpal Thrust --> Side mob (should still be stunned) --> Impulse Drive --> Chaos Thrust.
Then pull off a True Thrust --> Leg Sweep --> Doomspike to stun the mob again while waiting for heavy thrust.
That example does work, I use it whenever I can partly cause it's fun, and partly because it keeps me from taking dmg for a fair bit of time.
But most jobs, not all of them, don't have abilities that can bind/stun from the front, and I don't know how many times you've tried to slide around to the side of a mob before it turns to face you and get in that "from the side bind", but it's certainly far from guaranteed.
It's not to say that all of the combos aren't useful in some way or at some times, since at the very least combos that originate from the side or back are very useful in "boss" fights.
Maybe I'm just missing working together with people to achieve weaponskill(skillchain) effects that are greater than I could on my own. Or allowing someone else to expose an enemies weakest point that I might add the tip of my spear to the soft tissue that's there ...