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  1. #1
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80

    how much spellspeed do i want for blm?

    im at 2370. i feel like i should drop that for more crit cuz i dont see that big f4 crit that often. my crit is curently at 2262
    (0)

  2. #2
    Player
    AbelArchaniEA's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Abel Archani
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ErzaScarlet77 View Post
    im at 2370. i feel like i should drop that for more crit cuz i dont see that big f4 crit that often. my crit is curently at 2262
    It’s based on your rotation and preferences for mobility but 2370 is definitely very high. I run at 1650 with no issues.
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    As much or as little as you like. Black Mages always get the full benefit of Spellspeed, allowing it to be a matter of taste.

    If you wanna go fast, go fast. If you wanna go slow, go slow.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    As much or as little as you like. Black Mages always get the full benefit of Spellspeed, allowing it to be a matter of taste.

    If you wanna go fast, go fast. If you wanna go slow, go slow.
    Just know that Crit takes a long time to ramp up to equality against SpS (without any DHit, it takes almost 4k stat for Crit to nominally outperform SpS, assuming you can make optimal use of the latter). (Heck, it takes almost 3.5k just to outperform Determination.) If you want to use Crit at all, it's best to ramp it and DHit as high as possible, which may not leave much room for SpS.

    Given that I love speed, I'd probably just go Speed>DHit>Det>Crit until later tiers just allow for too much Crit not to swap entirely over to it.
    (0)

  5. #5
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Just know that Crit takes a long time to ramp up to equality against SpS (without any DHit, it takes almost 4k stat for Crit to nominally outperform SpS, assuming you can make optimal use of the latter). (Heck, it takes almost 3.5k just to outperform Determination.) If you want to use Crit at all, it's best to ramp it and DHit as high as possible, which may not leave much room for SpS.

    Given that I love speed, I'd probably just go Speed>DHit>Det>Crit until later tiers just allow for too much Crit not to swap entirely over to it.
    The "crit is worse than other stats until X tier" is based on bad information from Stormblood that got parroted at ShB's release. It only takes 17 points of crit to increase crit rate/damage by 0.1% (expected DPS value is a bit more difficult to calculate because of crit's exponential nature) compared to 6 points of Dhit to increase Dhit rate by 0.1% (24 points to reach an expected 0.1% DPS increase). Additionally, Determination takes 26 points to increase damage by 0.1%, and SpS/SkS take 26 points to reduce the GCD by 0.01 seconds (0.4% DPS if all damage is from GCDs, relative value goes down as more damage is from oGCDs or from sources unaffected by your class's chosen speed stat i.e. RDM's Enchanted Weaponskills or NIN's Ninjutsu).

    So for BLM the expected DPS value of SpS far outweighs any other stat, but for classes like RDM, NIN, or MCH, crit quickly overtakes any other option thanks to its exponential nature.
    (3)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    See Nemekh's post on the next page instead. I had apparently been, again, listening to the rigorously confirmed data.

    Quote Originally Posted by Leidiriv View Post
    The "crit is worse than other stats until X tier" is based on bad information from Stormblood that got parroted at ShB's release. It only takes 17 points of crit to increase crit rate/damage by 0.1% (expected DPS value is a bit more difficult to calculate because of crit's exponential nature) compared to 6 points of Dhit to increase Dhit rate by 0.1% (24 points to reach an expected 0.1% DPS increase). Additionally, Determination takes 26 points to increase damage by 0.1%, and SpS/SkS take 26 points to reduce the GCD by 0.01 seconds (0.4% DPS if all damage is from GCDs, relative value goes down as more damage is from oGCDs or from sources unaffected by your class's chosen speed stat i.e. RDM's Enchanted Weaponskills or NIN's Ninjutsu).

    So for BLM the expected DPS value of SpS far outweighs any other stat, but for classes like RDM, NIN, or MCH, crit quickly overtakes any other option thanks to its exponential nature.
    Calculate it at 17 per .1% chance/increase then. Using that amount, the expected damage increase across 1000, 2000, 3000, and 4000 additional stat points (in isolation; no DHit helping Crit and vice versa) for each stat would be...
    Critical Hit: 3.06, 6.91, 11.4, 16.8
    Direct Hit: 4.15, 8.33, 12.5, 16.7
    Determination: 4, 8, 12, 16
    That said, Direct Hit and Crit Hit synergize, DHit helping Crit more than Crit helps DHit -- and more importantly buffs during burst which increase your Direct Hit or Critical Hit chances drastically increase the efficacy of Crit Hit's multiplier bonus -- so the actual values much more quickly outperform Det.

    The nearest intervals to those points for SpS are 940/1041, 1955/2057, 2970/3072, and 3986/4088. We'll average from each end. Thundercloud will faintly reduce SpS's actual efficacy, but only by a trifle. We'll mark each with "~" to note this.
    Spell Speed (BLM): ~4.38, ~8.93, ~13.9, ~19.3
    We agree that SpS is going to be the most efficient stat for at least at couple tiers before Crit overtakes it, but Crit starting off weak is not just a result of misinformed parroting. In itself, is weak until one has sufficient DHit+Crit. Of course, one needs to account for how much Crit/DHit getting from raid buffs, too, and that's where it gets complicated.

    In SB, it took, what... almost 4k total between the two for Crit to finally eclipse DHit as the most efficient stat?
    (2)
    Last edited by Shurrikhan; 11-12-2019 at 07:56 PM.

  7. #7
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    <snip>
    I really don't want to dig into this right now having not slept with the patch night in mind. But this is misinformation with regards to crit vs, especially with regards to the farce that was Stormblood era misinformation thanks to the likes of Omono and that one reddit thread that was a thorn in my side, that it took 14! months for the community as a whole to recover from that DH is king and crit is bad until x nonsense. It really has not helped that certain notable YouTubers decided to revive the statements in their 5.x era videos. It undoes so much of our hard work each time.

    You need to look at absolute damage resultants for max damage potential. Do I really have to make a big disclaimer in bold on my website about it D: there's a reason why so many BiSes prioritise the stats in the manner they do, and early enough in the expansion instead of requiring gear from the end raid tiers. It was the same in Deltascape having Crit biased BiSes that I made for RDM and SMN back then which I still have listed on akhmorning.com in the historical gear sets page.

    This expansion I am getting so tired of people stating the likes of "Crit's worthless until you get 3200" over and over. Enough with history repeating needlessly.

    Anyway, with regards to BLM their high crit set is very competitive, but the max speed set enables some edge case rotation considerations that slower sets cannot, but those are concerns for people speedrunning more than the typical player. Go with what's comfy enough for you OP, however, if you want dedicated sets that have already been built to aim for here are what we list at The Balance:

    "Fast/Min Crit BiS" (Mathematical Best)

    "High Crit BiS" (Comparable w/ Crit Comp)

    "SMN/RDM-Friendly BiS" (can use the SMN/RDM BiS w/o swapping melds)

    Relative Gear Comparison sheet
    (0)
    Last edited by Nemekh; 11-12-2019 at 06:00 PM.

  8. #8
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    I am at about 2700 myself, it's all personal preference.
    (0)

  9. #9
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    All the spell speed all the time.

    In addition to improving base dps, the lower your gcd is the less it feels like casting underwater and the easier it is to sneak in extra spells while doing mechs.
    (0)

  10. #10
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Spell speed is def. king.
    More spells in less time, easier to edge out mechanics preventing cast cancelling, and instant cast spells have less recovery time.

    But it sure feels good seeing those direct crit foul, despair's and xenoglossy's.
    (1)

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