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  1. #1
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Lambdafish View Post
    What we need is an extra fight at savage level. That way they can make X1S more accessible and have a smoother progression through fights. For some reason SE hasn't seemed to get the difficulty of the second fight right since deltascape (Chardanook was easier than Phantom Train, and Midgardsormr and Voidwalker are very unfriendly on PUGs).
    But are you surprised lol both Midgard and voidwaifu both requires some form of coordination while chardanook required virtually none lol pugs lack coordination which is honestly the only thing that sets them apart from statics. Phantomtrain was absurdly stupid lol so I won’t comment on that
    (0)

  2. #2
    Player
    FirstnameLastname's Avatar
    Join Date
    Oct 2019
    Posts
    209
    Character
    Firstname' Lastname'
    World
    Twintania
    Main Class
    Warrior Lv 80
    How do you, OP, think those youtube videos are made? Could it perchance be players that go in blind, learn the mechanics by seeing them, drawing conclusions to what they did wrong and adapting properly? Or are they popping up at random, given by a myterious entity or the devs themselves?

    Hint: It's the first one. Go in blind and learn the fights by yourself. People can clear on day 1 with comparably crappy gear, so they are not that hard, actually.
    (2)

  3. #3
    Player
    Taejondae's Avatar
    Join Date
    Nov 2016
    Posts
    4
    Character
    Hack Frost
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ErzaScarlet77 View Post
    meanwhile savage and ex keep getting harder with more nonsense mechanics and longer duration.
    (5)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by ErzaScarlet77 View Post
    dungeons are so braindead even my 10 years old sister could do them, meanwhile savage and ex keep getting harder with more nonsense mechanics and longer duration. i want content where i can feel challenged and beat without having to watch youtube videos

    inb4 "i beat hades ex first try eyes closed hands tied behind my back"
    There is content between dungeons and EX/Savage. It’s called normal mode raids, normal mode primals, and 24-man alliance raids. All three are harder than dungeons (leveling or level-cap); and all three are easier than EX/Savage.

    If you were to argue we should have a more fluent increase in difficulty going from end-game dungeons to end-game EX/Savage, then I would agree with you. I think the difficulty jumps can be particularly staggering sometimes, depending on specific pieces of content. But if the argument is simply “we need more content with difficulties between dungeons and EX/Savage”, well that already exists.

    Quote Originally Posted by ErzaScarlet77 View Post
    normal trials and 24 mans are just as braindead as dungeon.
    Are we seriously going to say that the Nier raid is the same difficulty as the Grand Cosmos? My friend tanked the dungeon in our first run—they had 8 vuln stacks during the last boss and the boss still couldn’t kill them with the buster. Meanwhile, 8 vulns and a buster from any of the Nier bosses would be INSTANT SPLAT DEAD.

    speaking of ex, why dont they put these in duty finder? not everyone has the time to camp party finder waiting an hour to fill up just to practice
    See: Mentor Roulette & EX Primals for why these aren’t in Duty Finder.

    That said, Raid Finder/Duty Finder has never been the go-to for high-end content on NA or EU servers. There was a brief period in 3.4 where Sophia EX was done in Raid Finder (because she was relatively straight-forward, and all you really needed was a macro to mark people for Sin & Punishment [black/white circle matching]), but that died off once Zurvan came out to play.

    JP actually uses PF for practice and DF for clears/farming, but NA/EU use PF for both. Just the way we operate.
    (3)
    Last edited by HyoMinPark; 11-12-2019 at 06:31 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    E4 Normal got you covered
    (0)

  6. #6
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    e4 normal is a lot of fun. punishing but keeps you on alert and every mechanics is clearly visible and udnerstandable without watching any video
    (2)

  7. #7
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    e4 normal is a lot of fun. punishing but keeps you on alert and every mechanics is clearly visible and udnerstandable without watching any video
    I have a hard time believing that people doing E4N for the first time without any guide knew what to do with Massive Landslide / ATV mode without either watching/following other people or simply just being lucky.
    (9)

  8. #8
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    nah e4n was great. it was clear "blue area=bad" "big glowy rock = bomb = bad" its not some weird "memorize these random attack names/ symbol on the ground/tether color" bs
    (2)

  9. #9
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Again, without any sort of prior knowledge, how would you know what to do about Massive Landslide / ATV? There are no markers on the ground and no indication as to what area is the dead zone (especially with regard to Massive Landslide) until you've seen the attack at least once, and any failure with regard to these two attacks is instant death.

    I don't think the fight is that bad either... once you know these attacks and where they hit. But that's not quite the same thing as "every mechanic is easily visible and understandable". IMO if someone says that about a fight, the average Joe who goes into it blind should be able to understand what to do as the fight progresses without having to eat any deaths due to not knowing what to do.
    (3)

  10. #10
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Fynlar View Post
    Again, without any sort of prior knowledge, how would you know what to do about Massive Landslide / ATV? There are no markers on the ground and no indication as to what area is the dead zone (especially with regard to Massive Landslide) until you've seen the attack at least once, and any failure with regard to these two attacks is instant death.

    I don't think the fight is that bad either... once you know these attacks and where they hit. But that's not quite the same thing as "every mechanic is easily visible and understandable". IMO if someone says that about a fight, the average Joe who goes into it blind should be able to understand what to do as the fight progresses without having to eat any deaths due to not knowing what to do.
    Some mechanics are meant to be seen before learned. It is "easily visible and understandable" in the sense that you can see what it does and understand it, not necessarily "know" beforehand what it does. With landslide, in particular, it is a "trick" mechanic in that the safe zone is the opposite of previous landslides, at least initially. But once you've seen it, you can understand it.
    (1)

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