I'm just excited that Francel is finally getting to do something.






I'm just excited that Francel is finally getting to do something.
They're going to find something to nerf, something to over-simplify, and everybody on the forums and beyond will go out of their way to defend the changes because it lets them be good at the game while putting zero effort into it.
Look forward to it.
Haha, well, I can’t say you’re wrong about that one.






Almost as if it were a game we want to enjoy, instead of having to sink hours into what we consider unenjoyable bits.
Personally I'd be quite happy if crafting just involved gathering the materials and converting them into crafted items with no 'manual handling' required. I've played other games with crafting systems like that.
I'll get far more enjoyment out of whatever story is attached to the Ishgard restoration than I'll possibly get from the activity of crafting the required items.
Yes, and I would like to be able to to clear savage raids by just queuing for them.Almost as if it were a game we want to enjoy, instead of having to sink hours into what we consider unenjoyable bits.
Personally I'd be quite happy if crafting just involved gathering the materials and converting them into crafted items with no 'manual handling' required. I've played other games with crafting systems like that.
I'll get far more enjoyment out of whatever story is attached to the Ishgard restoration than I'll possibly get from the activity of crafting the required items.
Step 1 - Queue for raid.
Step 2 - Wait for raid to pop.
Step 3 - The queue pops. Immediately, a cutscene plays of my character beating up the raid boss or whatever. I automatically get the loot I want and the duty is marked as cleared.
Because some people don't want to sink hours and hours into wiping, which they may consider unenjoyable.




Crafting is not the main goal of the game, no matter how many people would like it so. So it can be afforded to become a "press button and item comes out" system.Yes, and I would like to be able to to clear savage raids by just queuing for them.
Step 1 - Queue for raid.
Step 2 - Wait for raid to pop.
Step 3 - The queue pops. Immediately, a cutscene plays of my character beating up the raid boss or whatever. I automatically get the loot I want and the duty is marked as cleared.
Because some people don't want to sink hours and hours into wiping, which they may consider unenjoyable.
PVE is the main goal of the game, so there's no chance it can be simplified to that extreme. You might as well go play AFK Arena for that.
So when developers make a game, they must make only what some forum users consider the "main goal" require effort and time? This is an mmorpg. Some rpg players actually like their rpgs to have progression.
Also, you don't need to be a crafter. You don't need to be a gatherer. So yes, they can afford to make it difficult. Logically speaking, they could even afford to make it more difficult than pve content. Because, you know, it's optional.
You've mixed that up. Side content is the content that can afford to be difficult or grindy, because it caters to the small crowd that enjoy it fully. It's the MSQ, which must be available to every player, that is forced to be simple and accessible.
Look at the effort you need to breed a perfect rank 9 chocobo. Or the 1000-2000 S ranks you need for a Hunt mount. Or the harder PvP mount grinds. Or the difficulty of Ultimate raids. Or high ranking Mahjong. Or the weeks you can sink chasing a single Triple triad card. Or the months needed for Relic grinds. Or the tiny handful who have beaten 200 solo PotD.
Plenty of side content demands effort, patience and dedication. Why should high end crafting be different?



The early part of ishgard restoration is likely going to be the stuff you have to grind through (that low levels can do for xp) to get to the stuff people care about (the crafting endgame progression). The 14 version of the AQ war effort to eventually get to the payoff of AQ.
They've said the part of it people are looking forward to isnt until 5.2, so I'm not holding out hope for all that much interesting content in 5.11.
Your hot take is "I dont like the way crafting works in this game so it should be easier so i can do it anyway?"Almost as if it were a game we want to enjoy, instead of having to sink hours into what we consider unenjoyable bits.
Personally I'd be quite happy if crafting just involved gathering the materials and converting them into crafted items with no 'manual handling' required. I've played other games with crafting systems like that.
I'll get far more enjoyment out of whatever story is attached to the Ishgard restoration than I'll possibly get from the activity of crafting the required items.
That seems like the equivalent of saying ultimate fights should be killable by everyone who spends even a small amount of time on them.
Last edited by Barraind; 11-12-2019 at 04:04 AM.
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