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  1. #11
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Barraind View Post
    Which is why your idea is awful.
    I don't think you understand the scope of the issue at hand. Otherwise I think you might agree with me.

    Quote Originally Posted by Arillyn View Post
    If SE were to restrict a certain kind of housing (FC vs individual) to the wards it should be FC in the wards and individual to instance. I wish they would implement instance housing that isn't restricted to one room (looking at you apartments). Make it so you can have any size house you want and a yard - I know a lot of people who would turn in their ward house for an instance option such as that (so long as they allow you to let your friends visit your instance house which I imagine SE would since you can do that with apartments).

    As for forcing small FCs to grow their member count for some housing, that is silly. Some people like being in large FCs and others do not. Those who choose to have a small or medium FC member count for that close-knit community feel shouldn't be penalized for it in regards to housing.
    Instancing FC housing is so that every FC can have a house, without a member count requirement. The member count requirement comes from earning actual profit from the FC itself. My proposal benefits most real FC's, and only serves as a detriment to single player FC's. What often seems to be the case is that those single player FC's stand to gain much more as an individual player because of it, and that needs to be balanced. If they have to grow in order to profit, or if they have to join another FC, the point of FC's isn't to play alone.
    (0)

  2. #12
    Player
    Big_Bap's Avatar
    Join Date
    Jul 2019
    Posts
    302
    Character
    Bigbap Ramirez
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Freyt View Post
    I don't think you understand the scope of the issue at hand. Otherwise I think you might agree with me.



    Instancing FC housing is so that every FC can have a house, without a member count requirement. The member count requirement comes from earning actual profit from the FC itself. My proposal benefits most real FC's, and only serves as a detriment to single player FC's. What often seems to be the case is that those single player FC's stand to gain much more as an individual player because of it, and that needs to be balanced. If they have to grow in order to profit, or if they have to join another FC, the point of FC's isn't to play alone.
    How ironic of you to tell someone they don't understand the problem because they don't agree with you, when Square Enix disagrees on your vision of what an FC should be.
    (2)

  3. #13
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I don't think you understand the scope of the issue at hand. Otherwise I think you might agree with me.
    I understand exactly what the situation is with airships and subs.

    I understand that it took an act of god, 50 discord pings and 5 hours of time to get -4- people out of an FC of 73 to sit in a workshop for any length of time every 3 months.

    I understand that its easier to pay random people a few hundred k to afk in a workshop than it is to try and get people who dont care about anything house/workshop related to do it.

    I understand that new housing wards on most servers have more small houses open than claimed.


    Ive created, decorated and submarined out more FC's and personal houses by myself than most people you'll talk to about housing have done as part of a team.


    Its a terrible system that a number of your suggestions would only make worse.


    Instanced housing? Yeah, im with it. I've given a few robust ideas on how they could actually do that and make it feel similar to the current system.

    Expanded gardening? Yeah, that was supposed to be a 5.0 thing. I'm eagerly awaiting it. I dont want to have to make more fc's to get more crossbreeding. I already bought houses for anyone on my friends list who wanted one just so I can use their yards.
    (0)

  4. #14
    Player
    Tomoebi's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Kevin Graham
    World
    Tonberry
    Main Class
    Alchemist Lv 80
    speaking about gardening
    i would like to see an instanced BIG garden at gridania near botanist guild. but a real looking garden instead of ugly patches of deluxe soil here and there with glittering light. like harvest moon/story of seasons thingy, a full blown garden as big as a large house. this probably will crash the marketboard for a while tho...
    (0)

  5. #15
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Big_Bap View Post
    How ironic of you to tell someone they don't understand the problem because they don't agree with you, when Square Enix disagrees on your vision of what an FC should be.
    I never claimed that his disagreeing with me was the reason of anything. That's circular logic, and I think you want to distract from the overall point.

    Quote Originally Posted by Barraind View Post
    Its a terrible system that a number of your suggestions would only make worse.
    So Submarines are a terrible system, but.... You DON'T want to get rid of it or change it? If your problem is that you can't be bothered to do something small, than what about something bigger? Something that all the FC members would want to take part in and much more often?

    Just for arguments sake, how does any of what I propose make any of the things you described any worse? Is it only that it would be hard to get fc members on board?
    (0)

  6. #16
    Player
    Arillyn's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Arillyn Lovesong
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Freyt View Post
    I don't think you understand the scope of the issue at hand. Otherwise I think you might agree with me.



    Instancing FC housing is so that every FC can have a house, without a member count requirement. The member count requirement comes from earning actual profit from the FC itself. My proposal benefits most real FC's, and only serves as a detriment to single player FC's. What often seems to be the case is that those single player FC's stand to gain much more as an individual player because of it, and that needs to be balanced. If they have to grow in order to profit, or if they have to join another FC, the point of FC's isn't to play alone.
    Housing was originally for FCs only. An individual couldn't even buy a house and there were no apartments. The wards were meant for FCs so they would be lively. Granted many wards are not. Many more houses are owned by individuals vs. FC in a lot of wards, especially when you look at the wards implemented later as the game has aged. I think there would be enough room for FCs to own a house if the personals were only allowed in instances and the wards would probably be livelier for it. But make it an option for FC - have a ward house or an instance then any FC who wants a house will always be able to have one. As for the profiting off of a FC house, I don't understand why it matters if it's a huge FC or a small, even 1 person FC (having a one person FC is something else and not what I'm debating - just the fact that large FCs can, and some do, operate the same way in regards to profiting as a 1-person FC). There are large FCs with a house who don't share the profit with their members. The only one who makes a profit is the FC owner and MAYBE 1 or 2 others in the FC. What's the difference in that vs a 1-person FC?

    EDIT: Actually I would prefer if they would just add instance housing in addition to the wards. The instance housing allowing any size house you want plus a garden plus people can visit. That way FC and individuals have options.
    (1)
    Last edited by Arillyn; 11-12-2019 at 10:34 PM.

  7. #17
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Freyt View Post

    The secondary change I would implement is instancing FC housing entirely, while keeping individual housing in wards. I believe housing in FFXIV was designed for players to experience their neighbors unique ideas and inspiration for their housing decoration. Instancing housing entirely, because of this, seems like the wrong idea for me.
    Instancing in other games ends up with private houses, only visible to others grouped with the owner. Not good for visiting / ideas.

    FFXIV instancing possibility:
    Each plot has many instances. Players can choose which one displays via the placard, which makes that plot's contents appear on all successive visits.
    Owner's plot contents appear on arrival even if a different one was selected on a previous visit to the area.
    All other non-chosen plots are randomly populated with other owner's contents.. (This would probably create a long load screen upon arrival)
    With hundreds of owners per plot, you would be far more likely to see other players out in the neighborhood.

    One big problem though... Up to 400 items in each house, along with the data required for the positioning if each item, multiplied by hundreds of thousands of new owners would require a lot more server storage, which SE would have to buy..
    (0)

  8. #18
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Tomoebi View Post
    speaking about gardening
    i would like to see an instanced BIG garden at gridania near botanist guild. but a real looking garden instead of ugly patches of deluxe soil here and there with glittering light. like harvest moon/story of seasons thingy, a full blown garden as big as a large house. this probably will crash the marketboard for a while tho...
    Runescape had something like this.. Garden patches scattered around the world that players could plant and tend and harvest. Players would only see their own crops in the patches. I don't think FFXIV's engine can do this open world no-load instancing though.
    (0)

  9. #19
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    FC housing needs to be completely different than personal housing. Personal housing should consist of what we have now. FC "Housing" should be separate instances that house "Fort's", "Outpost's" or "Castle's", etc., with many various designs. FC "Houses" should be bigger than the mansions that we have now. And instead of the Airship/Submarine being inside the FC house in a room, they should be placed outside connected to the FC house as separate entities. FC "Houses" should be areas where members would love to hang out at instead of it being barren or swarming the latest tome hub Eulmore.

    That's my idea. FC housing should have some more "Bam!" to it.
    (1)

  10. #20
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Arillyn View Post
    I don't understand why it matters if it's a huge FC or a small, even 1 person FC (having a one person FC is something else and not what I'm debating - just the fact that large FCs can, and some do, operate the same way in regards to profiting as a 1-person FC). There are large FCs with a house who don't share the profit with their members. The only one who makes a profit is the FC owner and MAYBE 1 or 2 others in the FC. What's the difference in that vs a 1-person FC?
    That's exactly what my plan addresses. By forcing the profit to come only at the addition of members means that FC's have to plan and communicate with their member base. They may keep it down to a select few they want, but people will inevitably talk about it, and the rest of their members can address it how they will. Not to mention that if those select few are not all available when someone wants to use this profit method, they'll have to rely on their other members or fail to take advantage of it.

    The problem with small FC's isn't that small FC's should or shouldn't be able to profit, but that a single player can have 8 small FC's on one world, 40 per account, and if all of those have FC houses, then all of them are potentially earning just as much as any large FC, but for one individual only, as well as taking up 40 plots across the entire XIV game per account.

    The current housing system indeed WAS at first intended for FC's only. I propose that they get a new system entirely, instead of sharing what they have with individuals. It can be exclusive to FC's. As it is you would still have the richest individuals owning 8 plots per world for each of their 8 FC's, and the problem wouldn't be solved even if you cut personal housing entirely.
    (0)

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