ページ6/10 最初最初 ... 4 5 6 7 8 ... 最後最後
全99件中51~60件目

スレッド: Frontlines Feedback

  1. #51
    Player
    Odessium's Avatar
    登録日
    2016/05/23
    Location
    Gridinia
    投稿
    58
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    採掘師 Lv 90
    Quote 引用元:Nanne 投稿を閲覧
    This has been the case with Maelstrom for ages and when and it just only now became a problem?
    Yeah this isn't anything new. I've played FL PvP since 2014 and this has always been a thing. What I'm trying to convey here is the current state of FL and it's mostly aimed for the Devs (not like they are going to read it anyway).
    (0)
    2019/12/05 17:43; Odessium が最後に編集

  2. #52
    Player
    Nanne's Avatar
    登録日
    2018/11/15
    投稿
    454
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    剣術士 Lv 90
    Quote 引用元:RyuSaarva 投稿を閲覧
    I have never seen frontlines be this unbalanced as now after 5.1 changes and it's not maelstrom always either, seems like flames win most matches currently and people ignore the objective and just bully the helpless teams so bad that they rather afk and get kicked than fight against the premade alliances.
    Well the people who originally had went Mael because of the "Mael always wins" mentality have changed to Flames after the premades now making Flames the new Mael. But people didnt complain this much when Mael had mostly same players every match queuing into it without Freelancer thus making Mael have significantly bigger chances of winning over the other GC. I dont think I ever got into Mael while freelancing before people decided to go to Flames instead Maelstrom
    (2)

  3. #53
    Player
    Wyvernheart's Avatar
    登録日
    2013/07/25
    投稿
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    槍術士 Lv 80
    I dont like how players and se punished the premade plus us who play off peek hours for them intending to do well. Instead making it so you can que custom games and have a premade special que just for teams, they decide to cut all off peek hours matches and make it do myself and others cant que with friends or in my case the family member's I got to start playing. This should be changed..
    (0)

  4. #54
    Player
    Odessium's Avatar
    登録日
    2016/05/23
    Location
    Gridinia
    投稿
    58
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    採掘師 Lv 90
    Should we give our feedback on Onsal Hakair (Danshig Naadam) here or is a new thread for it a good idea?
    (0)

  5. #55
    Player
    Nalien's Avatar
    登録日
    2012/10/05
    投稿
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    槍術士 Lv 64
    Removing all previous Frontlines maps and just having the new one seems like a mistake to me. I get that the others will probably be put back in rotation at some point (unspecified dates aren't exactly welcome either, by the way, tell us how long this will be for please), and that the idea is to have us use the new map more while it's new, but... I think it would have been better to simply change the rotation system for a while so say, Onsal Hakair is every other day? For example: Onsal > Secure > Onsal > Seal Rock > Onsal > Shatter > repeat. That still makes the new map the primary map given its new, but doesn't completely remove map variety for the foreseeable future.

    Given SEs history with locking out old modes/maps (looking at you, Feasting Grounds/Lichenweed/Astragalos), I'm not exactly optimistic we'll ever even see the old modes come back... That Onsal seems to be being marketed as a Seal Rock II doesn't help... Feels less like an addition and more of a replacement...
    (5)
    2019/12/10 16:09; Nalien が最後に編集

  6. #56
    Player
    Moonlite's Avatar
    登録日
    2014/02/27
    Location
    Uldah
    投稿
    1,505
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    格闘士 Lv 100
    Quote 引用元:Nalien 投稿を閲覧
    Removing all previous Frontlines maps and just having the new one seems like a mistake to me. I get that the others will probably be put back in rotation at some point (unspecified dates aren't exactly welcome either, by the way), and that the idea is to have us use the new map more while it's new, but... I think it would have been better to simply change the rotation system for a while so say, Onsal Hakair is every other day? For example: Onsal > Secure > Onsal > Seal Rock > Onsal > Shatter > repeat. That still makes the new map the primary map given its new, but doesn't completely remove map variety for the foreseeable future.

    Given SEs history with locking out old modes/maps (looking at you, Feasting Grounds/Lichenweed/Astragalos), I'm not exactly optimistic we'll ever even see the old modes come back... That Onsal seems to be being marketed as a Seal Rock II doesn't help... Feels less like an addition and more of a replacement...

    It needs to be same map over and over too many players don't understand whats going on in any map. They need to see the same map for 3 months then maybe they won't be a hot mess. Also new mount is probably not X wins but X onsal wins.
    (2)

  7. #57
    Player
    Nalien's Avatar
    登録日
    2012/10/05
    投稿
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    槍術士 Lv 64
    Quote 引用元:Moonlite 投稿を閲覧
    It needs to be same map over and over too many players don't understand whats going on in any map. They need to see the same map for 3 months then maybe they won't be a hot mess. Also new mount is probably not X wins but X onsal wins.
    Frankly, people who are just there for easy EXP and tomestones are never going to understand what's going on, simply because they don't care to bother trying. Three months of Onsal back to back, or three years, they're still going to just run around like headless chickens. I'd really rather not cater to such a demographic, we've been losing enough PvP content lately as is anyway. SE should focus on the players who actually engage with the content instead, and give us more variety, not less... Most of us will "get" Onsal on day one, I mean it's Seal Rock II and we already all get that...

    Given a lot of players simply stop participating in PvP once they've gotten their mount, making the mount easier to achieve isn't exactly a great move either IMO, assuming it really is Onsal specific wins. Granted, making it take two weeks to grind out instead of just one isn't exactly an ideal state of affairs either.
    (7)
    2019/12/10 16:21; Nalien が最後に編集

  8. #58
    Player
    legione's Avatar
    登録日
    2018/04/14
    Location
    Playrooms
    投稿
    89
    Character
    Gya Ru
    World
    Moogle
    Main Class
    幻術士 Lv 80
    well if this mode will pop consistently after 3 months ,it will be square biggest achievement in years ...

    personally i give it the astragalos lifespan.

    bb
    (4)

  9. #59
    Player
    Moonlite's Avatar
    登録日
    2014/02/27
    Location
    Uldah
    投稿
    1,505
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    格闘士 Lv 100
    Quote 引用元:Nalien 投稿を閲覧
    Frankly, people who are just there for easy EXP and tomestones are never going to understand what's going on, simply because they don't care to bother trying. Three months of Onsal back to back, or three years, they're still going to just run around like headless chickens. I'd really rather not cater to such a demographic, we've been losing enough PvP content lately as is anyway. SE should focus on the players who actually engage with the content instead, and give us more variety, not less... Most of us will "get" Onsal on day one, I mean it's Seal Rock II and we already all get that...

    Given a lot of players simply stop participating in PvP once they've gotten their mount, making the mount easier to achieve isn't exactly a great move either IMO, assuming it really is Onsal specific wins. Granted, making it take two weeks to grind out instead of just one isn't exactly an ideal state of affairs either.

    You and I disagree and that is fine. I come from not enough pvp players que. That when all these random new players only played shatter they actually played quite well after the first month. PvPer 1 day randomer 1 month.



    The deal with the mount is not so much my thing. But people defend the rotating maps. Their defense was SE won't tie any more items to one map. They clearly have not pvped long enough or understand SE doesn't really care how many matches pop outside of JP. Look at the top 100 for one of EU data centers. On light 2 wins gets you into the top 100 that is 50 weeks of farming rotating map could mean never after the pops die down.
    (0)

  10. #60
    Player
    BloodRubyXII's Avatar
    登録日
    2013/11/27
    Location
    Völs am Schlern, Italy
    投稿
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    忍者 Lv 100
    Quote 引用元:Moonlite 投稿を閲覧
    You and I disagree and that is fine. I come from not enough pvp players que. That when all these random new players only played shatter they actually played quite well after the first month. PvPer 1 day randomer 1 month.



    The deal with the mount is not so much my thing. But people defend the rotating maps. Their defense was SE won't tie any more items to one map. They clearly have not pvped long enough or understand SE doesn't really care how many matches pop outside of JP. Look at the top 100 for one of EU data centers. On light 2 wins gets you into the top 100 that is 50 weeks of farming rotating map could mean never after the pops die down.
    Someone wanna paraphrase this guy's post for me please, because I'm getting a headache trying to read it.
    (0)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

ページ6/10 最初最初 ... 4 5 6 7 8 ... 最後最後