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  1. #1
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,483
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Nalien View Post
    Frankly, people who are just there for easy EXP and tomestones are never going to understand what's going on, simply because they don't care to bother trying. Three months of Onsal back to back, or three years, they're still going to just run around like headless chickens. I'd really rather not cater to such a demographic, we've been losing enough PvP content lately as is anyway. SE should focus on the players who actually engage with the content instead, and give us more variety, not less... Most of us will "get" Onsal on day one, I mean it's Seal Rock II and we already all get that...

    Given a lot of players simply stop participating in PvP once they've gotten their mount, making the mount easier to achieve isn't exactly a great move either IMO, assuming it really is Onsal specific wins. Granted, making it take two weeks to grind out instead of just one isn't exactly an ideal state of affairs either.

    You and I disagree and that is fine. I come from not enough pvp players que. That when all these random new players only played shatter they actually played quite well after the first month. PvPer 1 day randomer 1 month.



    The deal with the mount is not so much my thing. But people defend the rotating maps. Their defense was SE won't tie any more items to one map. They clearly have not pvped long enough or understand SE doesn't really care how many matches pop outside of JP. Look at the top 100 for one of EU data centers. On light 2 wins gets you into the top 100 that is 50 weeks of farming rotating map could mean never after the pops die down.
    (0)

  2. #2
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Moonlite View Post
    You and I disagree and that is fine. I come from not enough pvp players que. That when all these random new players only played shatter they actually played quite well after the first month. PvPer 1 day randomer 1 month.



    The deal with the mount is not so much my thing. But people defend the rotating maps. Their defense was SE won't tie any more items to one map. They clearly have not pvped long enough or understand SE doesn't really care how many matches pop outside of JP. Look at the top 100 for one of EU data centers. On light 2 wins gets you into the top 100 that is 50 weeks of farming rotating map could mean never after the pops die down.
    Someone wanna paraphrase this guy's post for me please, because I'm getting a headache trying to read it.
    (0)
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  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Moonlite View Post
    You and I disagree and that is fine. I come from not enough pvp players que.
    My issue is with how SE tries to get new players into PvP. They spread their net wide and just catch more seaweed. Instead they need to focus on the aspects of PvP that work; Why do the people who currently enjoy it do so? What makes them engage with it? What aspects do they engage with the most? Focus on those sorts of things. Please those players, then more like-minded people will slowly join in.

    Instead all SE has ever really done is attempt to force people to play who, in all honesty, don't want to PvP. They don't engage, sometimes they don't even participate. For the most part they just complain all match. It honestly ruins PvP IMO, to focus on such players. They're not the target demographic for PvP, and all focusing on them does is drive away the actual PvPers. I really enjoyed what I played of the new map last night, but I'm ultimately not going to play it much for a bit. The legion of people who openly admit to not wanting to be there have put me off, there's only so much of their inane complaining that I can take. So much "We've already lost" and "F*ck premades!", despite none of them ever even attempting to organize. Instead of calling points to help our chances, they complain about having to PvP for a new mount. Instead of asking the people they're currently in a match with if they want to premade to improve their chances, they just insult premades. It's frankly disgusting to watch.

    It's better than Mog Tome farmers literally just sitting in the corner doing nothing, but still... I'd much rather SE start working on improving player engagement with PvP, rather than just routinely attempting to fill a rusty bucket. Just filling us up with a bunch of mount farmers for a week doesn't ultimately do any good. Build up the aspects that players engage with and more people are going to stick around to engage with them. That we're instead seeing things like premades being dismantled, and variety being striped away to please people who simply aren't engaging with the content? People who'll get their mount and stop queuing completely? That's disheartening. Why should people who actually enjoy PvP stick around, when the aspects they enjoy are being taken away?
    (3)
    Last edited by Nalien; 12-11-2019 at 04:52 PM.