Quote Originally Posted by Nalien View Post
Frankly, people who are just there for easy EXP and tomestones are never going to understand what's going on, simply because they don't care to bother trying. Three months of Onsal back to back, or three years, they're still going to just run around like headless chickens. I'd really rather not cater to such a demographic, we've been losing enough PvP content lately as is anyway. SE should focus on the players who actually engage with the content instead, and give us more variety, not less... Most of us will "get" Onsal on day one, I mean it's Seal Rock II and we already all get that...

Given a lot of players simply stop participating in PvP once they've gotten their mount, making the mount easier to achieve isn't exactly a great move either IMO, assuming it really is Onsal specific wins. Granted, making it take two weeks to grind out instead of just one isn't exactly an ideal state of affairs either.

You and I disagree and that is fine. I come from not enough pvp players que. That when all these random new players only played shatter they actually played quite well after the first month. PvPer 1 day randomer 1 month.



The deal with the mount is not so much my thing. But people defend the rotating maps. Their defense was SE won't tie any more items to one map. They clearly have not pvped long enough or understand SE doesn't really care how many matches pop outside of JP. Look at the top 100 for one of EU data centers. On light 2 wins gets you into the top 100 that is 50 weeks of farming rotating map could mean never after the pops die down.