A few probably not popular ideas. None of these points are about class balance. I understand that seems to be a never ending seesaw. Just a few things to maybe make it more enjoyable for people queing or trying to que. Hopefully enough compromises for all sides.


First, enforce a full freelancer. Just look at https://na.finalfantasyxiv.com/lodestone/ranking/frontline/weekly/?filter=1&dcgroup=Gaia It is all DCs except Aether. SE should probably be embarrassed by the rankings.



Second, allow 8-man parties back. If freelancer is enforced full groups should be allowed.


Third, increase the points from objectives. I mean double or triple the points. It is clear that casual and premade or GC stacking have a problem with each other. In three team matches if a premade is stomping one side because of the play style instead of fighting over actual objectives an increase in points should even that out a bit. This would hopefully be monitored and adjusted in a reasonable time. Kills should feel important, but not the best way for premades to win. Closer to seize when a premade gets to stompy and the third team can cap 3 or even 4 objectives and the points move to fast for them to shift.



Fourth, speed up the matches. We don't need the same amount of time at the start as we did in ARR. We are not redoing stats and skills when we change jobs. Next spawning of objectives seem a little zerggy. If drones were spawning faster in secure and the points from bases were adjusted it wouldn't be 24 mans teams running back and forth across the map. In seize if a 5th objective spawned before the first one despawned it would force some spreading and smaller scale pvp. In shatter if the small ice was always spawning it would prevent all 72 camping middle and 72 or almost 72 jumping the big ices.


Fifth reduce the games to 10 min matches. So if we have just over 72 people queing and a secure takes almost 25 mins from the time you click yes to enter that means the people waiting outside have 25 mins at best for 72 to fill up. The increased travel speeds and increase in objective points should reduce the matches down to 10mins. Also if you hate some of your team or the other two teams hate you, it is only spending 10 mins. Which is a little more bearable.


Sixth, have an actual plan to get matches to pop during non events and non prime time. The choices I see for this is cross data center play. The pool of players should be large enough to support 72 mans all the time then. Increase the casual rewards to the point that people do it all the time. MSQ level rewards. The simplest put 24 mans back in.


Seventh, and last. If fold was bad for feast training why not add a simple map 8 vs 8 and call it frontline training. If it was in the roulette and everyone just qued for roulette the system could decide to fill a 16 man match or keep waiting for a 72man.


Truthfully I don't expect anything. Unless they have a secret plan for the new mode it feels like we are back to the point before we had freelancer and exp in matches. Players complained for years and at the time all we got was its lore.