


I do like the way the new map plays, no more "hold this node, let them fight". No waiting at waymark A. The way it forces you to be aggressive is a nice change.
I hate it to the core!!!
You could recapture point but no, now it doesn't matter
Claster F of Ants Runing Around
the PvP should be fun and no grind fest for mount/item , and then never going there, coz it's done
ask Yourself why LoL, DotA, CS has players non stop? coz it's fun, not that they farm for item and never play it again

I beg to differ. I find PvP to be very much enjoyable and the new map to be a superior version of Seal Rock (Seize).
PvP on Japanese servers are highly active so saying no one goes there again after they've gotten their rewards it's just plain false (same goes for alot of EU/NA players aswell).
It all comes down to whether you actually like PvP and not it being a "grind fest".


1) Because they're free
2) You really think LoL/DOTA2 would still be popular if they didn't have ranked ladders? Nor something to actually grind for to keep it fresh? Let's remember both games have had the same game play since they started, we haven't. Also, CS was traditionally a casual game but still had an eSports background, so why suddenly a ranked ladder if playing it for fun was simply enough?
3) MMORPG PvPers are a minority in a lot of MMOs, but none more so than here. Look at how horrible this game engine is for combat, it's clearly not designed with PvP in mind.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)


I really enjoy the new mode for really having no downtime and constantly moving. I'm sure the mount speed increases were designed around this mode since the map is so small they make sense.
I do find many people are still rooted in this Seize mindset and aren't understanding leaving the node once it's capped and moving to the next one though. Did many games yesterday and I almost had a win on Adders (1680) but because people didn't cap nodes and decided to fight Flames had us in a stalemate and Mael took the bottom nodes that popped for a win.
Lots of people just waste time there when they could be moving to secure another point or at least put ourselves in a better position to avoid a pinch.

Mm, couldn't disagree more. Plenty of people are getting the idea of hit & run, the problem is the way the objective waiting works, someone's peeling off, usually many someones in fact to cap a node all the while teammates are getting left as easy marks of opposition, it's a far from fluid process.I really enjoy the new mode for really having no downtime and constantly moving. I'm sure the mount speed increases were designed around this mode since the map is so small they make sense.
I do find many people are still rooted in this Seize mindset and aren't understanding leaving the node once it's capped and moving to the next one though. Did many games yesterday and I almost had a win on Adders (1680) but because people didn't cap nodes and decided to fight Flames had us in a stalemate and Mael took the bottom nodes that popped for a win.
Lots of people just waste time there when they could be moving to secure another point or at least put ourselves in a better position to avoid a pinch.
Then of course when you get teams that try to do the objectives, the Battle High system shows just how broken it can be on a map this tiny with so little wins in straight up fights. People say fight aggressively, yet that runs counter to the idea of hit & run, so I'unno, it needs tuning I think.
Also fight for the Flames/Freelancer Team: you will know pain here.![]()
Last edited by Novani; 12-11-2019 at 11:23 PM. Reason: Forgot to add the quoted section, whoops!
Yeah right popular -> when I see queue time 30 min .... and Fellowship organized last time in week to have actually enjoyable queueI beg to differ. I find PvP to be very much enjoyable and the new map to be a superior version of Seal Rock (Seize).
PvP on Japanese servers are highly active so saying no one goes there again after they've gotten their rewards it's just plain false (same goes for alot of EU/NA players aswell).
It all comes down to whether you actually like PvP and not it being a "grind fest".
I don't care for JP I live in EU here prior to patch it was 30 min
If you want X feature from the game and mainly that, then you could just move to a different data center. You restrict yourself when you stay in the same place and want something that just isn't popular there to come to you, but it wont. It's why people move to Aether for raiding, Crystal for RP, and I have no idea why anyone would come to Primal, but people do.
Imagine wanting Chinese food, and not having access to it in abundance without going to Chinatown. Do you stay where you are and lament not having it, or do you go to Chinatown?
If you want X feature from the game and mainly that, then you could just move to a different data center. You restrict yourself when you stay in the same place and want something that just isn't popular there to come to you, but it wont. It's why people move to Aether for raiding, Crystal for RP, and I have no idea why anyone would come to Primal, but people do.
Imagine wanting Chinese food, and not having access to it in abundance without going to Chinatown. Do you stay where you are and lament not having it, or do you go to Chinatown?
If pvp is fun, then it should be fun, for everyone
if healing is fun then why we have depression in that player base, waiting for healers
should then I move to other data center coz those centers have more healers ?
if there is no ward slot to populate for housing , instead to add more and addres housing by devs, I should move to other data center?
as much as I appreciate Your posts,
You have made yourself just silly on this one
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