Yeah right popular -> when I see queue time 30 min .... and Fellowship organized last time in week to have actually enjoyable queueI beg to differ. I find PvP to be very much enjoyable and the new map to be a superior version of Seal Rock (Seize).
PvP on Japanese servers are highly active so saying no one goes there again after they've gotten their rewards it's just plain false (same goes for alot of EU/NA players aswell).
It all comes down to whether you actually like PvP and not it being a "grind fest".
I don't care for JP I live in EU here prior to patch it was 30 min
If you want X feature from the game and mainly that, then you could just move to a different data center. You restrict yourself when you stay in the same place and want something that just isn't popular there to come to you, but it wont. It's why people move to Aether for raiding, Crystal for RP, and I have no idea why anyone would come to Primal, but people do.
Imagine wanting Chinese food, and not having access to it in abundance without going to Chinatown. Do you stay where you are and lament not having it, or do you go to Chinatown?
I really enjoy the new mode for really having no downtime and constantly moving. I'm sure the mount speed increases were designed around this mode since the map is so small they make sense.
I do find many people are still rooted in this Seize mindset and aren't understanding leaving the node once it's capped and moving to the next one though. Did many games yesterday and I almost had a win on Adders (1680) but because people didn't cap nodes and decided to fight Flames had us in a stalemate and Mael took the bottom nodes that popped for a win.
Lots of people just waste time there when they could be moving to secure another point or at least put ourselves in a better position to avoid a pinch.
If you want X feature from the game and mainly that, then you could just move to a different data center. You restrict yourself when you stay in the same place and want something that just isn't popular there to come to you, but it wont. It's why people move to Aether for raiding, Crystal for RP, and I have no idea why anyone would come to Primal, but people do.
Imagine wanting Chinese food, and not having access to it in abundance without going to Chinatown. Do you stay where you are and lament not having it, or do you go to Chinatown?
If pvp is fun, then it should be fun, for everyone
if healing is fun then why we have depression in that player base, waiting for healers
should then I move to other data center coz those centers have more healers ?
if there is no ward slot to populate for housing , instead to add more and addres housing by devs, I should move to other data center?
as much as I appreciate Your posts,
You have made yourself just silly on this one
You could also say, that if I want DotA or LoL I can go there but HEY ! Devs already made that pvp game mode in EorzeaIf you want X feature from the game and mainly that, then you could just move to a different data center. You restrict yourself when you stay in the same place and want something that just isn't popular there to come to you, but it wont. It's why people move to Aether for raiding, Crystal for RP, and I have no idea why anyone would come to Primal, but people do.
Imagine wanting Chinese food, and not having access to it in abundance without going to Chinatown. Do you stay where you are and lament not having it, or do you go to Chinatown?
First off, fun is subjective. I can guarantee you the fun I get out of XIV is not the same as what everyone (and that's a whole lot of everyone) else is getting. There is something for everyone, but not every single player out of the millions that subscribe are in a hivemind.If pvp is fun, then it should be fun, for everyone
if healing is fun then why we have depression in that player base, waiting for healers
should then I move to other data center coz those centers have more healers ?
if there is no ward slot to populate for housing , instead to add more and addres housing by devs, I should move to other data center?
as much as I appreciate Your posts,
You have made yourself just silly on this one
Second, I enjoy healing. Once more, I think you're using the tiny window of forum users as a means to judge the entire player base. And that's just not how it works. The players who are happy as things are? They're usually not gonna post on the forums about it to say so.
Mm, couldn't disagree more. Plenty of people are getting the idea of hit & run, the problem is the way the objective waiting works, someone's peeling off, usually many someones in fact to cap a node all the while teammates are getting left as easy marks of opposition, it's a far from fluid process.I really enjoy the new mode for really having no downtime and constantly moving. I'm sure the mount speed increases were designed around this mode since the map is so small they make sense.
I do find many people are still rooted in this Seize mindset and aren't understanding leaving the node once it's capped and moving to the next one though. Did many games yesterday and I almost had a win on Adders (1680) but because people didn't cap nodes and decided to fight Flames had us in a stalemate and Mael took the bottom nodes that popped for a win.
Lots of people just waste time there when they could be moving to secure another point or at least put ourselves in a better position to avoid a pinch.
Then of course when you get teams that try to do the objectives, the Battle High system shows just how broken it can be on a map this tiny with so little wins in straight up fights. People say fight aggressively, yet that runs counter to the idea of hit & run, so I'unno, it needs tuning I think.
Also fight for the Flames/Freelancer Team: you will know pain here.![]()
Last edited by Novani; 12-11-2019 at 11:23 PM. Reason: Forgot to add the quoted section, whoops!
That's because the nodes pop so fast in the early phases + the small map means any GC can get to a spot without much issue. The whole alliances should be moving as a group as that pressure from that and the fact other people are thinking those same thoughts on nodes means that the chase isn't very far. Even then jobs like BLM and RDM can lock people in place allowing for a better escape of the majority in some cases.Mm, couldn't disagree more. Plenty of people are getting the idea of hit & run, the problem is the way the objective waiting works, someone's peeling off, usually many someones in fact to cap a node all the while teammates are getting left as easy marks of opposition, it's a far from fluid process.
Then of course when you get teams that try to do the objectives, the Battle High system shows just how broken it can be on a map this tiny with so little wins in straight up fights. People say fight aggressively, yet that runs counter to the idea of hit & run, so I'unno, it needs tuning I think.
Also fight for the Flames/Freelancer Team: you will know pain here.
You're going to be fighting someone either when your entire team gets to an open node or by the time the node is ready to pop. So the aggression is really just kicking people off the node asap and getting it yourself before moving to the next, pinching at points where your group is good to. I'd say hit and run plays into that since it's just getting you into the next fight, which allows this entire mode to thrive of constant pvp.
Don't worry, I already Freelance for the majority of them.
For sure, it's one hellishly frustrating map for all the effort put in so it's hard to keep it all in perspective.That's because the nodes pop so fast in the early phases + the small map means any GC can get to a spot without much issue. The whole alliances should be moving as a group as that pressure from that and the fact other people are thinking those same thoughts on nodes means that the chase isn't very far. Even then jobs like BLM and RDM can lock people in place allowing for a better escape of the majority in some cases.
You're going to be fighting someone either when your entire team gets to an open node or by the time the node is ready to pop. So the aggression is really just kicking people off the node asap and getting it yourself before moving to the next, pinching at points where your group is good to. I'd say hit and run plays into that since it's just getting you into the next fight, which allows this entire mode to thrive of constant pvp.
Don't worry, I already Freelance for the majority of them.
It does have a lot of good high ground for ranged players, so it has that going for it; and CCs have a field day.
Either way, just general feedback in any event. I will say: enjoyed the old maps better, felt it more possible to make interesting comebacks at the very least, even if they did take awhile.
This mode is probably the worst one ever made by SE on my book; it is much worst than the Seal Rock. The map is too small, no defending mechanic, no strategy, it is just a linear mind numbing tunnel vision fighting. It is no longer why they have to deactivate other 3 modes in order to sustain this piece of crap. It will getting bored real quick when you are just mindless tunnel into focus fire a target and watch your own gauge go up quick and average 10+ kills. I am starting to semi afk and playing Fallout 76 after 5 matches. I cant believe I have to bear with this piece of garbage for another 3 months until it is dead like rival wing
Last edited by Divinemights; 12-12-2019 at 06:28 AM.
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