i'd like to see them keep the defence buff but remove the damage buff, a good player will get BH and maintain it.I really don't think melee need +15% damage. Everyone benefits from battle high, but I can't help but feel it is more pronounced on us more than other roles due to our burst. It is 100% fair that ranged should lose to us when we get on-top of them but they disintegrate in seconds.
open up an opportunity for server vs server matches.

 
			
			
				Nothing new
6:30 PM EST
Waiting in FL que 42 MINUTES NOW
CAN WE PLEASE GET A COMMUNITY REP RESPONSE?????? JEEZUS!!!!!!!!!!!
Please can we have 24 mans back? I dont like it always being 72man, also I take hard to get matches when playing during off peek hours.

 
			
			
				Another for "bring back 24-man please"!
Only getting a few games per night now, and honestly 24-man is more fun anyway.



 
			
			
				A few probably not popular ideas. None of these points are about class balance. I understand that seems to be a never ending seesaw. Just a few things to maybe make it more enjoyable for people queing or trying to que. Hopefully enough compromises for all sides.
First, enforce a full freelancer. Just look at https://na.finalfantasyxiv.com/lodestone/ranking/frontline/weekly/?filter=1&dcgroup=Gaia It is all DCs except Aether. SE should probably be embarrassed by the rankings.
Second, allow 8-man parties back. If freelancer is enforced full groups should be allowed.
Third, increase the points from objectives. I mean double or triple the points. It is clear that casual and premade or GC stacking have a problem with each other. In three team matches if a premade is stomping one side because of the play style instead of fighting over actual objectives an increase in points should even that out a bit. This would hopefully be monitored and adjusted in a reasonable time. Kills should feel important, but not the best way for premades to win. Closer to seize when a premade gets to stompy and the third team can cap 3 or even 4 objectives and the points move to fast for them to shift.
Fourth, speed up the matches. We don't need the same amount of time at the start as we did in ARR. We are not redoing stats and skills when we change jobs. Next spawning of objectives seem a little zerggy. If drones were spawning faster in secure and the points from bases were adjusted it wouldn't be 24 mans teams running back and forth across the map. In seize if a 5th objective spawned before the first one despawned it would force some spreading and smaller scale pvp. In shatter if the small ice was always spawning it would prevent all 72 camping middle and 72 or almost 72 jumping the big ices.
Fifth reduce the games to 10 min matches. So if we have just over 72 people queing and a secure takes almost 25 mins from the time you click yes to enter that means the people waiting outside have 25 mins at best for 72 to fill up. The increased travel speeds and increase in objective points should reduce the matches down to 10mins. Also if you hate some of your team or the other two teams hate you, it is only spending 10 mins. Which is a little more bearable.
Sixth, have an actual plan to get matches to pop during non events and non prime time. The choices I see for this is cross data center play. The pool of players should be large enough to support 72 mans all the time then. Increase the casual rewards to the point that people do it all the time. MSQ level rewards. The simplest put 24 mans back in.
Seventh, and last. If fold was bad for feast training why not add a simple map 8 vs 8 and call it frontline training. If it was in the roulette and everyone just qued for roulette the system could decide to fill a 16 man match or keep waiting for a 72man.
Truthfully I don't expect anything. Unless they have a secret plan for the new mode it feels like we are back to the point before we had freelancer and exp in matches. Players complained for years and at the time all we got was its lore.


 
			
			
				Nope: https://na.finalfantasyxiv.com/lodes...&dcgroup=LightFirst, enforce a full freelancer. Just look at https://na.finalfantasyxiv.com/lodes...1&dcgroup=Gaia It is all DCs except Aether.
Also Freelancer would suck. You don't get your specific grand company mounts or achivements that way if you get the win for another grand company than your own.
Last edited by Pepsi_Plunge; 11-20-2019 at 09:20 PM.


 
			
			
				Freelancer gives you the credit for your aligned GC no matter where you go. So if you're aligned with Adder and you get sent to Flames through Freelancer and win, it still counts it for your Adder achievements.Nope: https://na.finalfantasyxiv.com/lodes...&dcgroup=Light
Also Freelancer would suck. You don't get your specific grand company mounts or achivements that way if you get the win for another grand company than your own.
As with everyone else here I want 24 Man games back if not at least give us 48. These queues are atrocious and when entire discords have to work together to coordinate games for the daily run mode you know something is wrong.


 
			
			
				This answers why I've literally never had the problems to the extent people have complained of playing for Immortal Flames as a main GC lmao.Nope: https://na.finalfantasyxiv.com/lodes...&dcgroup=Light
Also Freelancer would suck. You don't get your specific grand company mounts or achivements that way if you get the win for another grand company than your own.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)
Kills should always be important. Also for the love of pvp, we do not need shorter matches. They've shortened them enough as it is. I for one like matches that people dont just give up on because there isn't enough time or objectives to play catch up.
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