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  1. #9
    Player
    Poppet's Avatar
    Join Date
    Aug 2018
    Posts
    45
    Character
    Kokoro Komori
    World
    Coeurl
    Main Class
    Warrior Lv 100
    The biggest reason why Rival Wings is underplayed is the rewards are significantly lower than the other modes for the same effort. While fun is an important part of the game having less than half the reward is hugely detrimental.

    Current Problems:

    Problem: No extra daily bonus.

    If you want to play a game a day. A Rival Wings game is going to net you 1/2-1/3 of the Wolf Marks you'd get off a Frontlines game.

    Solution: Daily Roulette like Frontlines or added to the Frontlines rotation.


    Problem: Challenge Log difficulty.

    Challenge Log requires several more games of Rival Wings than Frontlines Log does for the same reward. Even with a Daily Roulette for it you'd still need to put in more game during the week to grab the Challenge Logs.

    Solution: Reduce Challenge Log requirements.


    Problem: Current lack of longterm PvP rewards.

    With Garo no longer existing over half of the overall Wolf Marks usage doesn't exist anymore. There is a severe lack of rewards for newer players and even veterans. In under 20-30 hours of PvP well under 100 games played. You'd have enough that you'll start stacking up on Wolf Marks with nothing to buy.

    Solution: Add old Feast rewards as longterm rewards or introduction of new expensive rewards. Old Feast rewards should keep their immense rarity but they should also be "attainable" as a lifetime reward. Immensely expensive at 200k-2m Wolf Marks. Even buying one would require several hundred games. Otherwise adding several new rewards that are intended as expensive lifetime rewards will also suffice


    Problem: Newbie Mechs.

    It's not indicative enough that Oppressors are purely for destroying Towers/Core. The same for Chasers killing mechs and players as a secondary.

    Solution: Oppressors should only be able to damage towers, cores and cannon users. Chasers being unable to damage Mammets, Spin Crusher doing significantly reduced damage to high hp players but with immensely increased damage to low hp ones or those that have been hit by Laser X Sword/Optical Sight. By not offering any damage or effect for the action newbie players will be encouraged to immediately stop doing them. The end result causing them to perform their actual role.


    Problem: Shooting from the middle of the lane at the enemy Core not being so easily understood.

    There should be more indication as to where you can damage the Core from as an Oppressor/Justice. Even indications for towers as well such as the stair spots.

    Solution: When in an Oppressor/Justice there should be an effective range at which your attacks can start damaging a Tower/Core as an effect emanating from it.
    (4)
    Last edited by Poppet; 11-11-2019 at 07:52 AM.