

FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)

FRC tank main gives misinformation ouchies
In my humble opinion, there are a few changes that I'd recommend considering:
1. I think Ranged DPS should have their free additional action Phantom Dart swapped with Drain. That way they inherently always have the additional regeneration.
2. Reduce the number of potions Tanks can use from 3 to 2. (They are already quite tanky and with slight additional tuning to their defensive skills would still be more than resilient enough.)
3. Increase the number of potions for Ranged DPS from 2 to 3. (This in combination with # 1 would allow Ranged DPS to be much less guaranteed kills than they currently are.)
4. Increase the cooldown on Chiten and Riddle of Earth from 15 seconds to 20 seconds.
5. Tune potion use "wind up" to occur faster to prevent strange server tick issues.
6. Bring back AST's infinite benefic 1 loop mechanic and further buff SCH so that each healer is unique and viable.
7. Slightly reduce MNK burst damage.
8. Extend / enable Blood of the Dragon for DRG when completing their basic combo in addition to starting it.
And more. These are just a few ideas I think could improve the current PVP meta.
Those 6 changes would have made me quit the pvp altogether.In my humble opinion, there are a few changes that I'd recommend considering:
1. I think Ranged DPS should have their free additional action Phantom Dart swapped with Drain. That way they inherently always have the additional regeneration.
2. Reduce the number of potions Tanks can use from 3 to 2. (They are already quite tanky and with slight additional tuning to their defensive skills would still be more than resilient enough.)
3. Increase the number of potions for Ranged DPS from 2 to 3. (This in combination with # 1 would allow Ranged DPS to be much less guaranteed kills than they currently are.)
6. Bring back AST's infinite benefic 1 loop mechanic and further buff SCH so that each healer is unique and viable.
7. Slightly reduce MNK burst damage.
8. Extend / enable Blood of the Dragon for DRG when completing their basic combo in addition to starting it.
Melee dps being more tanky and dealing MORE damage than tanks, drag buffs on top of it, cancer healers coming back to the pvp.
Oh boi.


Not that I agree with any of his suggestions but you do realise melee take more damage than anyone else - it's just their actual job defensive toolkit is too low cd and thus too easy to cycle through which in fairness he's addressed in #4 (and those cds aren't nearly high enough btw, chiten is broken). Also, doesn't seem unrealistic to me that a melee DPS deals far more damage than a tank and the DRG buff he's suggesting isn't even that bad - it's just not what Dragoon actually needs right now. The vast majority of the suggestions on this thread are related to Feast, which you don't play.
#6 is stupid though, in both parts.
Last edited by BloodRubyXII; 12-07-2019 at 06:28 AM.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)
Melee definitely take the most damage. I'm not sure exactly what DRG needs, but I would certainly love to hear what you think. Imho I think a minor quality of life improvement like the one I suggested wouldn't propel them to #1 Melee status but would serve as a good way to compliment their new kit.Not that I agree with any of his suggestions but you do realise melee take more damage than anyone else - it's just their actual job defensive toolkit is too low cd and thus too easy to cycle through which in fairness he's addressed in #4 (and those cds aren't nearly high enough btw, chiten is broken). Also, doesn't seem unrealistic to me that a melee DPS deals far more damage than a tank and the DRG buff he's suggesting isn't even that bad - it's just not what Dragoon actually needs right now. The vast majority of the suggestions on this thread are related to Feast, which you don't play.
#6 is stupid though, in both parts.
The suggestions I made were with most pvp content in mind. I personally like #6 because with the potency reductions and other nerfs I think AST wouldn't be the best even by bringing back the infinite benefic 1 loop. To me, it represented an opportunity to give them a unique level of healing mobility that allowed them to be differentiated from the other healers.
That said, I'm not a healer main and am not as privy to where everything is balance wise right now. It seems to me that WHM is distinctly the most powerful followed by SCH. So perhaps with a bit of tuning each can be on par. I was sad to see AST get nerfed into the ground and felt it was a bit heavy handed.


WHM is not "distinctly the most powerful" - it's just easy to do well with and as a result the illusion is that it's better. AST with two DPS that actually do damage is absolutely disgusting pressure.Melee definitely take the most damage. I'm not sure exactly what DRG needs, but I would certainly love to hear what you think. Imho I think a minor quality of life improvement like the one I suggested wouldn't propel them to #1 Melee status but would serve as a good way to compliment their new kit.
The suggestions I made were with most pvp content in mind. I personally like #6 because with the potency reductions and other nerfs I think AST wouldn't be the best even by bringing back the infinite benefic 1 loop. To me, it represented an opportunity to give them a unique level of healing mobility that allowed them to be differentiated from the other healers.
That said, I'm not a healer main and am not as privy to where everything is balance wise right now. It seems to me that WHM is distinctly the most powerful followed by SCH. So perhaps with a bit of tuning each can be on par. I was sad to see AST get nerfed into the ground and felt it was a bit heavy handed.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)


I do not agree with his idea of changes but you need to realized that Range has much more advantage than meeles if played correctly. I do not want to see the extermination of meeles that happened prior to patch 4.5
Allow us to talk to a npc to opt in on open world pvp.
Make FATES based on that.
Have some kind of rankings for grand companies that would reward ???stones based on a maximum reward that is based on your personal participation.
Add glowing weapons and gear to it.
Bring back moral stat for this mode only.
Change the weather effects for players participating. Like thick fog, aether imbalance or what ever.
Lastly, make dragoon great again!


rly liked watching the EU feast cup btw drk/whm/mnk/dnc mirrors yes very good game meta
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)
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