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  1. #91
    Player
    Mango24's Avatar
    Join Date
    Jun 2018
    Posts
    21
    Character
    Mango Tango
    World
    Excalibur
    Main Class
    Lancer Lv 80
    In my humble opinion, there are a few changes that I'd recommend considering:

    1. I think Ranged DPS should have their free additional action Phantom Dart swapped with Drain. That way they inherently always have the additional regeneration.

    2. Reduce the number of potions Tanks can use from 3 to 2. (They are already quite tanky and with slight additional tuning to their defensive skills would still be more than resilient enough.)

    3. Increase the number of potions for Ranged DPS from 2 to 3. (This in combination with # 1 would allow Ranged DPS to be much less guaranteed kills than they currently are.)

    4. Increase the cooldown on Chiten and Riddle of Earth from 15 seconds to 20 seconds.

    5. Tune potion use "wind up" to occur faster to prevent strange server tick issues.

    6. Bring back AST's infinite benefic 1 loop mechanic and further buff SCH so that each healer is unique and viable.

    7. Slightly reduce MNK burst damage.

    8. Extend / enable Blood of the Dragon for DRG when completing their basic combo in addition to starting it.

    And more. These are just a few ideas I think could improve the current PVP meta.
    (1)

  2. #92
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    Allow us to talk to a npc to opt in on open world pvp.

    Make FATES based on that.

    Have some kind of rankings for grand companies that would reward ???stones based on a maximum reward that is based on your personal participation.

    Add glowing weapons and gear to it.

    Bring back moral stat for this mode only.

    Change the weather effects for players participating. Like thick fog, aether imbalance or what ever.

    Lastly, make dragoon great again!
    (1)

  3. #93
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Mango24 View Post
    In my humble opinion, there are a few changes that I'd recommend considering:
    1. I think Ranged DPS should have their free additional action Phantom Dart swapped with Drain. That way they inherently always have the additional regeneration.
    2. Reduce the number of potions Tanks can use from 3 to 2. (They are already quite tanky and with slight additional tuning to their defensive skills would still be more than resilient enough.)
    3. Increase the number of potions for Ranged DPS from 2 to 3. (This in combination with # 1 would allow Ranged DPS to be much less guaranteed kills than they currently are.)
    6. Bring back AST's infinite benefic 1 loop mechanic and further buff SCH so that each healer is unique and viable.
    7. Slightly reduce MNK burst damage.
    8. Extend / enable Blood of the Dragon for DRG when completing their basic combo in addition to starting it.
    Those 6 changes would have made me quit the pvp altogether.

    Melee dps being more tanky and dealing MORE damage than tanks, drag buffs on top of it, cancer healers coming back to the pvp.

    Oh boi.
    (0)

  4. #94
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nedkel View Post
    Those 6 changes would have made me quit the pvp altogether.

    Melee dps being more tanky and dealing MORE damage than tanks, drag buffs on top of it, cancer healers coming back to the pvp.

    Oh boi.
    Not that I agree with any of his suggestions but you do realise melee take more damage than anyone else - it's just their actual job defensive toolkit is too low cd and thus too easy to cycle through which in fairness he's addressed in #4 (and those cds aren't nearly high enough btw, chiten is broken). Also, doesn't seem unrealistic to me that a melee DPS deals far more damage than a tank and the DRG buff he's suggesting isn't even that bad - it's just not what Dragoon actually needs right now. The vast majority of the suggestions on this thread are related to Feast, which you don't play.

    #6 is stupid though, in both parts.
    (1)
    Last edited by BloodRubyXII; 12-07-2019 at 06:28 AM.
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  5. #95
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,031
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nedkel View Post
    Those 6 changes would have made me quit the pvp altogether.

    Melee dps being more tanky and dealing MORE damage than tanks, drag buffs on top of it, cancer healers coming back to the pvp.

    Oh boi.
    I do not agree with his idea of changes but you need to realized that Range has much more advantage than meeles if played correctly. I do not want to see the extermination of meeles that happened prior to patch 4.5
    (1)

  6. #96
    Player
    Mango24's Avatar
    Join Date
    Jun 2018
    Posts
    21
    Character
    Mango Tango
    World
    Excalibur
    Main Class
    Lancer Lv 80
    Quote Originally Posted by BloodRubyXII View Post
    Not that I agree with any of his suggestions but you do realise melee take more damage than anyone else - it's just their actual job defensive toolkit is too low cd and thus too easy to cycle through which in fairness he's addressed in #4 (and those cds aren't nearly high enough btw, chiten is broken). Also, doesn't seem unrealistic to me that a melee DPS deals far more damage than a tank and the DRG buff he's suggesting isn't even that bad - it's just not what Dragoon actually needs right now. The vast majority of the suggestions on this thread are related to Feast, which you don't play.

    #6 is stupid though, in both parts.
    Melee definitely take the most damage. I'm not sure exactly what DRG needs, but I would certainly love to hear what you think. Imho I think a minor quality of life improvement like the one I suggested wouldn't propel them to #1 Melee status but would serve as a good way to compliment their new kit.

    The suggestions I made were with most pvp content in mind. I personally like #6 because with the potency reductions and other nerfs I think AST wouldn't be the best even by bringing back the infinite benefic 1 loop. To me, it represented an opportunity to give them a unique level of healing mobility that allowed them to be differentiated from the other healers.

    That said, I'm not a healer main and am not as privy to where everything is balance wise right now. It seems to me that WHM is distinctly the most powerful followed by SCH. So perhaps with a bit of tuning each can be on par. I was sad to see AST get nerfed into the ground and felt it was a bit heavy handed.
    (0)

  7. #97
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mango24 View Post
    Melee definitely take the most damage. I'm not sure exactly what DRG needs, but I would certainly love to hear what you think. Imho I think a minor quality of life improvement like the one I suggested wouldn't propel them to #1 Melee status but would serve as a good way to compliment their new kit.

    The suggestions I made were with most pvp content in mind. I personally like #6 because with the potency reductions and other nerfs I think AST wouldn't be the best even by bringing back the infinite benefic 1 loop. To me, it represented an opportunity to give them a unique level of healing mobility that allowed them to be differentiated from the other healers.

    That said, I'm not a healer main and am not as privy to where everything is balance wise right now. It seems to me that WHM is distinctly the most powerful followed by SCH. So perhaps with a bit of tuning each can be on par. I was sad to see AST get nerfed into the ground and felt it was a bit heavy handed.
    WHM is not "distinctly the most powerful" - it's just easy to do well with and as a result the illusion is that it's better. AST with two DPS that actually do damage is absolutely disgusting pressure.
    (1)
    FanGathering Mail Rail London Nov 2019 (✓)
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  8. #98
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    rly liked watching the EU feast cup btw drk/whm/mnk/dnc mirrors yes very good game meta
    (0)
    FanGathering Mail Rail London Nov 2019 (✓)
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  9. #99
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    Still only 72man frontlines. Not surprised, just disappointed. Also we have a new mode that will likely be unplayable most of the time. Fantastic. Well done square.
    (5)

  10. #100
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Wyvernheart View Post
    Still only 72man frontlines. Not surprised, just disappointed. Also we have a new mode that will likely be unplayable most of the time. Fantastic. Well done square.
    I like how they changed the roulette to the new FL.

    Like any of the others were ever going to pop lol.
    (2)
    FanGathering Mail Rail London Nov 2019 (✓)
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