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  1. #1
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    An issue wherein the recast timer for actions was not functioning as intended.
    FINALLY!!!
    (10)

  2. #2
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    An issue wherein the recast timer for actions was not functioning as intended.
    Quote Originally Posted by Delsus View Post
    FINALLY!!!
    They have said this before. Unfortunately i'm not holding my breath on this one.
    (2)

  3. #3
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Delsus View Post
    FINALLY!!!
    Did you notice the note in red saying there is still an issue with it? Maybe I'm just reading it wrong, but it looks to me like they are just fixing the issue where the countdown stays at 0 for too long rather than the game breaking bug where the timers are too short.

    edit: actually nvm, I have it backwards
    (0)

  4. #4
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Molly_Millions View Post
    Did you notice the note in red saying there is still an issue with it? Maybe I'm just reading it wrong, but it looks to me like they are just fixing the issue where the countdown stays at 0 for too long rather than the game breaking bug where the timers are too short.
    On rare occasions, recast time may still appear to be a few seconds longer than in actuality. This issue will be addressed in the near future.
    Probably stay at 0 for a few secs, but it seems like it fixes the problem of action being up, but not up to me.
    (0)