

All patched up, now what to do for the next 7hrs 10 mins hmm maybe sleep through some of it.
Since I'm apparently one of only six people who play PLD, I'll be the one to be giddy here:
A 5 second loss in duration for a -120 second recast? Hell yes, I'll take it!Cover
-Recast time reduced from 180 to 60 seconds.
-Effect duration reduced from 20 to 15 seconds.
If the "blocks all physical attacks from the front" lasts the entire 20 second duration, then this ability is now amazing and actually worth using. The stacking with WHM Regen is also wonderful.Divine Veil
- Recast time reduced from 120 to 60 seconds.
- Effect duration reduced from 30 to 20 seconds.
- Blocks all physical attacks from the front.
- Healing over time effect granted by Cure and Cura now stacks with the white magic spell Regen.
* Healing efficacy reduced in exchange for longer effect duration.
I cannot stress how great this is. Cooldown cut in half, it's original combo bonus is now it's normal effect PLUS an accuracy bonus, and it now increases enmity. I am stupidly giddy about this.Spirits Within
- Recast time reduced from 120 to 60 seconds.
- Revised effect:
Delivers a high-accuracy melee attack at close range. Increased damage with greater current HP.
Combo Action: Phalanx
Combo Bonus: Increased enmity.



Great indeed. I feel like the only person on my server who is actually excited to use PLDSince I'm apparently one of only six people who play PLD, I'll be the one to be giddy here:
A 5 second loss in duration for a -120 second recast? Hell yes, I'll take it!
If the "blocks all physical attacks from the front" lasts the entire 20 second duration, then this ability is now amazing and actually worth using. The stacking with WHM Regen is also wonderful.
I cannot stress how great this is. Cooldown cut in half, it's original combo bonus is now it's normal effect PLUS an accuracy bonus, and it now increases enmity. I am stupidly giddy about this.![]()



Yeah, I'm really digging these changes. Just about all of these things, actually.

Not sure if anyone mentioned this. But it may be worth mentioning for tab-whores like myself: [dev1356] Players will no longer target KO’d enemies when subtargeting is toggled off.
vii.guildwork.com



It's definitely better, it still doesn't explain why you can target mobs 10 yalms in the distance before the one standing directly in front of you![]()



YES.[dev1349] After viewing a cutscene via The Unending Journey in a private room, players will now be returned to the cutscene selection interface.
*crickets chirp in the back*
No seriously, this was pissing me off.
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