I've been playing the game for a good few months now, I've got through most raids and did the new nier raid last week which is all fine and dandy, but then I got to thinking again about leveling up dungeons, end game dungeons, and then comparing them to raids and ext trials etc.
Leveling up, the game holds your hand in such a way in that you're not even slightly prepared for end game content, mechanics used in raids and ext trials are changed in such a way in that the player has absolutally no clue what's happening to the degree where they can't go "ohhhh right, I should of done this or that", you spend your dungeon/journey to 80 staring at orange markers on the floor or seeing a boss doing a very telegraphed mechanic, whereas you can go into a raid like Dun Scaith and not have the slightest clue what's happening regardless of how many times you do the mechanic "wrong".
I think what baffles me the most is why there isn't an easy mode of some of these raids before throwing people into what is basically the hard version, in which the telegraph for a big damage mechanic ends up being a "look at the small boss spread its wings in a certain direction and avoid being in line with it", it's fine having a gigantic boss move it's massive arm back before swinging down 1 half of the arena as it's "obvious" enough to learn from it once its happened, but even then, I go back to the whole "you spend your dungeon/journey to 80 staring at orange markers on the floor" to suddenly just dying out of nowhere and wondering why.
Don't get me wrong, I'm fine learning dungeons, and I've done most the content fine, I'm simply making a post on my confusion about the inconsistency with this game and the random sporadic difficulty in dungeons, raids and trials, such as why is the nier raid actually quite easy compared to some of the previous raids? after 2 nier runs I thought "ok I've learnt all the mechs with relative ease", yet I can go back to older raids that I wasn't about during their release and still have trouble with some of them.