That might be the case for 1 person or so, even if then, the person who leaves will suffer the penalty and have to take that "Chance" of hoping to not get someone new. Again, not everyone is going be new to it forever, there will have to be a change to it eventually.Yes, which is why people who dont want to watch the cutscenes but still want their juicy reward (thats only in place to compensate for watching the cutscenes in the first place) would simply leave when there is a new player - eat their 30 minute penalty and queue again hoping they wont have to deal with cutscenes the next time. Any system that will allow for a cutscene skip will ultimatly lead to new players suffering again.
There are always new people coming in, so... there will always be someone who needs to do this for the first time.That might be the case for 1 person or so, even if then, the person who leaves will suffer the penalty and have to take that "Chance" of hoping to not get someone new. Again, not everyone is going be new to it forever, there will have to be a change to it eventually.
The actual best solution would be to turn those into solo-duties, utilising the AI they developed for Squadrons and Trusts and simply removing it from the DF alltogether, MSQ-roulette and all. That way no one will feel they have to "suffer" through those cutscenese the 100th times, while the new people can enjoy the end of ARR without feeling rushed or having people complain about having th watch those cutscenes again.
I've actually ran it quite frequently with people who've already done it numerous times so it's not "always" going to have someone new. Though I am in no rush for any change to come to it, I expect there to be something in the future to change this on the account, you can pretty much run 3 other roulettes by the time MSQ gets done for the same amount of exp.There are always new people coming in, so... there will always be someone who needs to do this for the first time.
The actual best solution would be to turn those into solo-duties, utilising the AI they developed for Squadrons and Trusts and simply removing it from the DF alltogether, MSQ-roulette and all. That way no one will feel they have to "suffer" through those cutscenese the 100th times, while the new people can enjoy the end of ARR without feeling rushed or having people complain about having th watch those cutscenes again.
Hold on a second. You just spent hours worth of replying and disagreeing with other suggestions and then say, “just scrap the whole thing and add AI? What was the point of the whole helping new people rant?There are always new people coming in, so... there will always be someone who needs to do this for the first time.
The actual best solution would be to turn those into solo-duties, utilising the AI they developed for Squadrons and Trusts and simply removing it from the DF alltogether, MSQ-roulette and all. That way no one will feel they have to "suffer" through those cutscenese the 100th times, while the new people can enjoy the end of ARR without feeling rushed or having people complain about having th watch those cutscenes again.
"Hours worth"? Those replies took me a couple of minutes.
And the point was that I believe the best way to help new people to play through those dungeons for the first (and maybe only - if turned into a solo instances) time would be to add AI. Until that happens the best way is to make very sure that they can watch their cutscenes in peace by making them unskipable under any circumstances. The current payout is this high to encourage people to "help" new people. The main purpose of this roulette and especially the high reward isnt that someone gets some easy exp, its that someone new can get their clear. I believe AI would be the better solution here, but until we get that unskipable cutscenes are the next best bet.
We need a skip cutscenes vote button or something. Majority or the new player don't care for cut scenes. Don’t see a point of forcing people to watch something they don’t care to see."Hours worth"? Those replies took me a couple of minutes.
And the point was that I believe the best way to help new people to play through those dungeons for the first (and maybe only - if turned into a solo instances) time would be to add AI. Until that happens the best way is to make very sure that they can watch their cutscenes in peace by making them unskipable under any circumstances. The current payout is this high to encourage people to "help" new people. The main purpose of this roulette and especially the high reward isnt that someone gets some easy exp, its that someone new can get their clear. I believe AI would be the better solution here, but until we get that unskipable cutscenes are the next best bet.
The majority we hear from since the cutscenes were forced are those who don't care about it, because the unhappy people are the ones that complain, but I doubt we've got the data to say "the majority of new players" don't care.
Anecdotally I think there have been far less "new player unhappy with watching cutscenes" posts than we used to get from frustrated players whose experience had been ruined by the rest of the party rushing through the dungeon and forcing them to either skip cutscenes or be left in the dust.
In any case, the creators of this story-heavy game (that, MMO or not, is part of a series of story-heavy games) have decided to cater towards those that do care about the story they're telling.
And no, a vote button wouldn't work - even if it was technically possible, which I don't think it is. The unskippableness seems to be hard-coded into the cutscenes and the version in the cutscene viewer is also locked down.
Last edited by Iscah; 11-11-2019 at 06:19 PM.
NO, no it wouldn't. I agree it puts too much pressure on new players and that's not fair and I would never want anew player to have their moment ruined. When i first played I loved seeing it all unfold And everyone has the right to do that. That's why is I said that the best way would be if the same system that detects new players to a dungeon and grants bonus reward should be used to detect new players to the MSQ and lock the Cut scenes only when they are detected. And if someone leaves, big deal they will get a time penalty for being a jerk and leaving and the rest of the group will continue on I'm sure. And there will always be someone in Que to take that persons place. Its a simple and fair solution so as to not punish groups of seasoned players with locked runs while new players still have no pressure to vote to skip. I don't see what's complicated about that. And if, as someone suggested, people want to try and abuse the system and try to make prearranged groups then full prearranged groups should be locked out of the roulette to make sure that doesn't happen. as long as there is room for random selection it should still be a fair chance for new players to get in.
I apologize you even had to defend yourself on this. Too many people are with this crazy idea of shortening the main scenario, but I wouldn't play it without those rewards. I don't even do Guildhest anymore. I'm really tickled because most people who complain about this system are the same people running dungeons in 5 minutes instead of trying to be courteous and running the dungeon appropriately. I'd chalk it up to a lot of selfish players trying to get more gains for nothing when they don't realize without this, the rewards would significantly decrease."Hours worth"? Those replies took me a couple of minutes.
And the point was that I believe the best way to help new people to play through those dungeons for the first (and maybe only - if turned into a solo instances) time would be to add AI. Until that happens the best way is to make very sure that they can watch their cutscenes in peace by making them unskipable under any circumstances. The current payout is this high to encourage people to "help" new people. The main purpose of this roulette and especially the high reward isnt that someone gets some easy exp, its that someone new can get their clear. I believe AI would be the better solution here, but until we get that unskipable cutscenes are the next best bet.
Those chances are pretty high when you can just PF a group looking for a quick run and guarantee skipping cutscenes. Which, as repeatedly stated, results in newer players having a harder time getting through queues. And, again, rewards for having a cutscene-free run would and should be made minuscule. The rewards are incentive for being patient through cutscenes. Remove the cutscenes from the equation, and the rewards have no reason to exist.That might be the case for 1 person or so, even if then, the person who leaves will suffer the penalty and have to take that "Chance" of hoping to not get someone new. Again, not everyone is going be new to it forever, there will have to be a change to it eventually.
In conclusion, none of this is a new idea, there is no simple solution, if you want the rewards, display some patience, the system works fine as it is for now, until it is completely overhauled.
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