Results 1 to 10 of 19

Hybrid View

  1. #1
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I use macros because it saves my hands from lots of unnecessary physical stress. Clicking a mouse too often can actually harm your hands. I don't always look them up. I make my own sometimes and yes I have searched for aid online before and even spoken with other crafters about what I could do to better myself. Not all of us "just want hand outs."

    Also, why do you care so much if somebody chooses to macro? It doesnt effect you in any way. Because its easier for them to make stuff? What if theyre dumb and they still find copying a macro to be just as difficult for them as manual crafting is to you? What if they are smarter than you and find good rotations at a much faster rate than you? Honestly, It will never be truly equal in terms of difficulty.

    If you want harder content. Sure, why not? Im all for it, but dont punish others because you want to play differently. That is just plain silly.

    Finally, RNG is not in any way a form of "difficuly." Its more about luck. You do something "optimal" and even if you do it correctly RNG may let you fail anyways. On the other hand it may not. Theres no additional challenge by adding in RNG. If you want real challenge, i suggest you find it somewhere else. Crafting has never been difficult in any game i have ever played. You gear up, collect materials, study the mechanics long enough to understand them and finally, do what you have learned to create something. Once you have done that, keep playing with it all until you know the easiest way possible. Because of your hardwork up until this point, you now know so much that it isnt "hard" anymore. And you can consistantly craft things while watching netflix. It has been this way in every single game ive played. In fact, FFXIV has some of the most intricate crafting ive experienced. The only possible way i can think of to make it hard, is maybe mini games. Imagine being a black smith and you have to keep a gauge filled for a bit by pressing the buttons it prompts you to press as fast as you can as a way of "keeping your fire hot enough" and if you do it too slow, the fire gets colder. Imagine having to actually time your actions, cook something too long and its burned. Not long enough? Its still raw! Fishing could still utilize bait types but also a mini game to "reel" in the fish without snapping your line. I would much rather see something like this personally.
    (0)
    Last edited by xJimmehx; 11-10-2019 at 05:24 PM.