Found 1 tidbit in the comments section of a video that made all the difference:
Limit break
Because apparently invul does NOT mean invul when it's 'cinematically convenient'. >/
Found 1 tidbit in the comments section of a video that made all the difference:
Limit break
Because apparently invul does NOT mean invul when it's 'cinematically convenient'. >/
Yeah, what i did at the start of the fight was examine the 5 abilities it gave me. When i saw one was a limit break, i knew the fight was going to hinge on using it at the right time(otherwise it wouldnt even be there). Spammable damage move that also heals me? Im spamming that. Dot? Probly speeds up the fight to keep that running, ill use it when the DoT falls off. AoE on the GCD? Seemed useless til i saw the adds spawn out of reach, then its purpose was obvious. AoE off the GCD? Sprinkle in liberally for extra damage. Dodge attacks since i dont have a healer for backup, and wait for the que to apply limit break. All that info(aside from the adds being out of reach) was available in the instance itself before the fighting even started, and the strategy it leads to is a fairly easy winner. I didnt even know that the enemy went invuln, because as soon as i got the que to use my rage i hit the LB button and the fight ended.
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