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Thread: FATEs at 80 -

  1. #31
    Player
    Malmstrom's Avatar
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    Furious Dream
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    Zalera
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    Gunbreaker Lv 90
    Quote Originally Posted by Callinon View Post
    But they're not useless. They're just useless to YOU.

    Let me ask you this instead.. how often do you do guildhest roulette? Be honest.

    It's ok for you to outgrow content. There's plenty of other content for you to do... you're not going to be bored.
    The difference between FATEs and guildhests are that guildhests were completely abandoned ages ago, while FATEs still continue to be added to the game. Also arguably, guildhests aren't even worth doing to beginwith. If there was actual incentive to do guildhests, I'd do those too.

    And calling FATEs useless was a mistake on my part. They are not useless, but rather there is little value in doing them at level cap. They still have their use, because consumable materials can be purchased be it crafting materials or materia, and hopefully this will continue to be the case as they add / tweak / whatever they plan on doing to the shared FATE system. FATEs also give me a reason to be out in the world. I despise sitting around town for any length of time, so they have that value for me.

    Outgrowing the zones that they made seems almost criminal given the multiple spectacular things about them. I'd love more reasons to go back and hang out in some zones instead of them sitting lifeless. But that's a discussion for a different topic that I already made.
    (2)

  2. #32
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    RyuSaarva's Avatar
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    Ryu Saarva
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    Phoenix
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    Bard Lv 90
    Quote Originally Posted by Malmstrom View Post
    The difference between FATEs and guildhests are that guildhests were completely abandoned ages ago, while FATEs still continue to be added to the game. Also arguably, guildhests aren't even worth doing to beginwith. If there was actual incentive to do guildhests, I'd do those too.

    And calling FATEs useless was a mistake on my part. They are not useless, but rather there is little value in doing them at level cap. They still have their use, because consumable materials can be purchased be it crafting materials or materia, and hopefully this will continue to be the case as they add / tweak / whatever they plan on doing to the shared FATE system. FATEs also give me a reason to be out in the world. I despise sitting around town for any length of time, so they have that value for me.

    Outgrowing the zones that they made seems almost criminal given the multiple spectacular things about them. I'd love more reasons to go back and hang out in some zones instead of them sitting lifeless. But that's a discussion for a different topic that I already made.
    instead of being afk while waiting for your expert roulette pop, how about you go do fates instead while waiting it to pop?
    (1)

  3. #33
    Player
    Avatre's Avatar
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    Avatre Drakone
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    Cactuar
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    Dancer Lv 100
    Quote Originally Posted by RyuSaarva View Post
    instead of being afk while waiting for your expert roulette pop, how about you go do fates instead while waiting it to pop?
    Apparently it's taboo to suggest activities to do while waiting for a queue to pop...I seem to always be told that's not how it works
    (1)

  4. #34
    Player
    SamSmoot's Avatar
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    Fugu Barr
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    Exodus
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    Ninja Lv 100
    I find it's a struggle to complete them in time solo. If I run across others doing one, I'll join for a few gemstones, which I'll use to buy HQ beast drop crafting mats which are nearly impossible to get from just killing things.
    (1)

  5. #35
    Player
    Malmstrom's Avatar
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    Furious Dream
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    Zalera
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    Gunbreaker Lv 90
    Quote Originally Posted by RyuSaarva View Post
    instead of being afk while waiting for your expert roulette pop, how about you go do fates instead while waiting it to pop?
    I'm sorry, as a tank I don't understand what you mean by waiting for a queue to pop.
    (3)

  6. #36
    Player
    Callinon's Avatar
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    Callinon Soulforge
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    Ultros
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    Quote Originally Posted by SamSmoot View Post
    I find it's a struggle to complete them in time solo. If I run across others doing one, I'll join for a few gemstones, which I'll use to buy HQ beast drop crafting mats which are nearly impossible to get from just killing things.
    Now THAT I have found annoying. I do the daily hunt bills to help level jobs, and during HW and SB I gained a nice little stockpile of dropped crafting materials from doing that.. hundreds of skins, teeth, whatever. In ShB not so much. I'm still doing daily hunts but the drop rates on materials feels SUPER low compared to the previous two expansions.

    I can understand wanting people to get these things en masse from doing FATEs, but sometimes it feels like that's the only way to get them and that doesn't feel great.

    Quote Originally Posted by Malmstrom View Post
    And calling FATEs useless was a mistake on my part. They are not useless, but rather there is little value in doing them at level cap. They still have their use, because consumable materials can be purchased be it crafting materials or materia, and hopefully this will continue to be the case as they add / tweak / whatever they plan on doing to the shared FATE system. FATEs also give me a reason to be out in the world. I despise sitting around town for any length of time, so they have that value for me.

    Outgrowing the zones that they made seems almost criminal given the multiple spectacular things about them. I'd love more reasons to go back and hang out in some zones instead of them sitting lifeless. But that's a discussion for a different topic that I already made.
    I can understand this sentiment, but I do feel it's necessary to point out WoW here. In WoW's last two expansions they introduced a system called World Quests in which timed events would pop up in the outdoor world and then you could complete them for a reward. On paper this has the effect of keeping the outdoor world lively with players out doing stuff... in reality though, it was a soulless system that just turned into an obligatory daily grind filled with generic quest objectives that you'd see dozens or hundreds of times just hammering out a progress bar for a reward.

    FATEs are a similar system.. in fact it'd be reasonable to speculate that the FATE system helped inspire the World Quest system (and yes, I'm aware we can go back and back and back and figure out who started this first.. but let's just not).

    When I say it's ok for you to outgrow some content, this is what I'm trying to avoid. FATEs are useful for leveling and gaining crafting materials. I think it's ok for that to be the scope of the system. They don't really NEED to do anything else because there are already other systems in place to take over at max level.
    (0)

  7. #37
    Player
    Malmstrom's Avatar
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    Character
    Furious Dream
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    Zalera
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    Gunbreaker Lv 90
    What, instanced content?

    Because there isn't anything to keep us out in the world at level cap, which is one of my personal issues and why I would want that added incentive.

    I've been doing FATEs the last couple of days, and it hurts to see zones be devoid of people. The bots are my only company, because everyone else is huddled around the aetheryte plaza in Limsa Lominsa still, three expansions later.

    It shouldn't be a wild concept to want FATEs to be more fleshed out, especially considering FATEs have been part of the game for as long as they have and have only seen a couple of minor changes over the course of years. This time around it was "they add a little lore and a currency!" Last expansion it was experience bonuses! That's it.

    FATEs exist, so why not do something to incentivize them? Why not give them more longevity?
    (1)

  8. #38
    Player
    JowyAtreides's Avatar
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    Jowy Khah
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    Zodiark
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    Black Mage Lv 100
    Quote Originally Posted by Malmstrom View Post
    What, instanced content?

    Because there isn't anything to keep us out in the world at level cap, which is one of my personal issues and why I would want that added incentive.

    I've been doing FATEs the last couple of days, and it hurts to see zones be devoid of people. The bots are my only company, because everyone else is huddled around the aetheryte plaza in Limsa Lominsa still, three expansions later.

    It shouldn't be a wild concept to want FATEs to be more fleshed out, especially considering FATEs have been part of the game for as long as they have and have only seen a couple of minor changes over the course of years. This time around it was "they add a little lore and a currency!" Last expansion it was experience bonuses! That's it.

    FATEs exist, so why not do something to incentivize them? Why not give them more longevity?
    They may gate an element of the next relic behind fates, we can only wait and see.

    Maybe they could put the next mogtomes in fates too.
    (0)

  9. #39
    Player
    Communion's Avatar
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    Sigr Waldgeist
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    Phantom
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    Samurai Lv 100
    FATES are fun with each major update as new players are in-game and running around everywhere. But in the lull periods, and they are long, it's practically impossible to hit FATES and it's seriously no fun soloing them. Alas... good thing the game is so vast that there's a million other things to do. That said, the FATES rewards are kinda... well, not very incentivizing.

    Oh, and need a Shared FATE for all HW and SB zones, not just Shadowbringers.
    (0)
    "Now I am become Death, the destroyer of worlds."

  10. #40
    Player
    Callinon's Avatar
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    Callinon Soulforge
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    Ultros
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    Dancer Lv 90
    Quote Originally Posted by Malmstrom View Post
    FATEs exist, so why not do something to incentivize them? Why not give them more longevity?
    Mostly because I don't want them to become World Quests. That was the actual worst.
    (0)

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