Quote Originally Posted by CazzT View Post
Gil, maybe, but doubtful. Gemstones, zero incentive, for the reason I pointed out. What good are the gemstones to me when I have nothing worth spending them on? Gil would have to be massively boosted for me to take time out of my list of other activities to do Fates once I've completed the Ranks and leveling up.
Given that they added materia to the vendor, a large enough boost to the gemstones earned would make it worth it for buying and selling materia alone.

It would have to be quite the bonus though to make it equal with other ways of obtaining said materia.

Quote Originally Posted by Callinon View Post
I do think it's ok for you to "finish" with certain content after a while. If you're done leveling and you don't need the gemstones, there are only a bazillion other things to do in the game that aren't leveling content.

As for additional rewards, SE actually did add some in 5.1. They may keep doing that as time goes on, they may not. But it's not really critical for every piece of content to remain relevant all the time.
And if you're done with / can't do / whatever those bazillion other things? Why not put replay value in the thing that is ALWAYS there? I'm not saying that every bit of content needs to remain relevant, but FATEs are arguably one of the things that could stay relevant all day every day in some manner simply because they are always spawning / active.

If they really wanted FATEs to fall by the wayside forever, they would just stop adding them. I think the shared FATE system was a step in the right direction, but it needs to be expanded.