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Thread: FATEs at 80 -

  1. #11
    Player
    Avidria's Avatar
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    Avi Taro
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    Quote Originally Posted by Callinon View Post
    But not the same amount of time. Presumably you'd be completing FATEs way faster in level 80 gear.

    Also seriously, how many bicolor gemstones do you need?
    Well I mean, that's kinda the problem. You can keep spending them on like, crafting mats and such to sell for money (less and less of it as time goes on) but after a certain point... there just isn't much reason to do fates anymore if you're not leveling anything. Heck even if you are I hardly see people out doing them anymore. There were a whole two of us (including me) doing a bonus xp fate in Il Mheg last night. It's kinda a shame.

    But I'm weird and I like doing fates, so would definitely keep doing them if there was more incentive to do so once I'm done leveling. Heck, even adding more rewards to the vendors over time would be good imo. To help keep them from becoming mostly dead content if nothing else. Maybe more fate achievements or something too, idk.
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  2. #12
    Player
    Malmstrom's Avatar
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    Furious Dream
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    Zalera
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    Gunbreaker Lv 90
    Quote Originally Posted by Callinon View Post
    But not the same amount of time. Presumably you'd be completing FATEs way faster in level 80 gear.

    Also seriously, how many bicolor gemstones do you need?
    Then you limit yourself to the monotony of being in one zone the entire time, since the Tempest is the only Zone that won't force you to level sync. That and the lack of combat music makes it get dull quick. I can jam out to that all day, and have while farming. Plus you illustrate my point my asking how many gemstones we need, because if you don't need that many, why do them at all? That's the issue. There is no incentive. There is nothing extra for doing it at level cap. I'm not even asking for something crazy, just something a little extra that makes it worth doing.
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  3. #13
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    Callinon's Avatar
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    Callinon Soulforge
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    Quote Originally Posted by Avidria View Post
    Well I mean, that's kinda the problem. You can keep spending them on like, crafting mats and such to sell for money (less and less of it as time goes on) but after a certain point... there just isn't much reason to do fates anymore if you're not leveling anything. Heck even if you are I hardly see people out doing them anymore. There were a whole two of us (including me) doing a bonus xp fate in Il Mheg last night. It's kinda a shame.

    But I'm weird and I like doing fates, so would definitely keep doing them if there was more incentive to do so once I'm done leveling. Heck, even adding more rewards to the vendors over time would be good imo. To help keep them from becoming mostly dead content if nothing else. Maybe more fate achievements or something too, idk.
    Quote Originally Posted by Malmstrom View Post
    Then you limit yourself to the monotony of being in one zone the entire time, since the Tempest is the only Zone that won't force you to level sync. That and the lack of combat music makes it get dull quick. I can jam out to that all day, and have while farming. Plus you illustrate my point my asking how many gemstones we need, because if you don't need that many, why do them at all? That's the issue. There is no incentive. There is nothing extra for doing it at level cap. I'm not even asking for something crazy, just something a little extra that makes it worth doing.
    I do think it's ok for you to "finish" with certain content after a while. If you're done leveling and you don't need the gemstones, there are only a bazillion other things to do in the game that aren't leveling content.

    As for additional rewards, SE actually did add some in 5.1. They may keep doing that as time goes on, they may not. But it's not really critical for every piece of content to remain relevant all the time.
    (1)

  4. #14
    Player
    CazzT's Avatar
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    Kyssa Shay
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    Reaper Lv 93
    Quote Originally Posted by Malmstrom View Post
    Perhaps if there was a gil bonus, or more gemstones per FATE, it would be more worth doing.
    Gil, maybe, but doubtful. Gemstones, zero incentive, for the reason I pointed out. What good are the gemstones to me when I have nothing worth spending them on? Gil would have to be massively boosted for me to take time out of my list of other activities to do Fates once I've completed the Ranks and leveling up.
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    Last edited by CazzT; 11-11-2019 at 02:04 AM.

  5. #15
    Player
    Avidria's Avatar
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    Avi Taro
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    Quote Originally Posted by Callinon View Post
    I do think it's ok for you to "finish" with certain content after a while. If you're done leveling and you don't need the gemstones, there are only a bazillion other things to do in the game that aren't leveling content.

    As for additional rewards, SE actually did add some in 5.1. They may keep doing that as time goes on, they may not. But it's not really critical for every piece of content to remain relevant all the time.
    To an extent I agree. But for me I actually kinda have a different problem - I'm *not* done leveling yet. I have a lot of classes to get to 80 still, and a lot of them are classes I honestly don't really like playing and especially don't like running dungeons/group stuff with at all (but I want that freakin Amaro...).

    The less reason there is for people to do fates later on in the expansion, the less people do them, the longer it takes for me to do them by myself. All of that together making it both less efficient and less fun to level using fates. Basically imo keeping them alive in general means keeping them alive as a viable leveling option that, also imo, is a heck of a lot less frustrating and more fun when more people are participating.
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  6. #16
    Player
    Malmstrom's Avatar
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    Furious Dream
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    Zalera
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    Quote Originally Posted by CazzT View Post
    Gil, maybe, but doubtful. Gemstones, zero incentive, for the reason I pointed out. What good are the gemstones to me when I have nothing worth spending them on? Gil would have to be massively boosted for me to take time out of my list of other activities to do Fates once I've completed the Ranks and leveling up.
    Given that they added materia to the vendor, a large enough boost to the gemstones earned would make it worth it for buying and selling materia alone.

    It would have to be quite the bonus though to make it equal with other ways of obtaining said materia.

    Quote Originally Posted by Callinon View Post
    I do think it's ok for you to "finish" with certain content after a while. If you're done leveling and you don't need the gemstones, there are only a bazillion other things to do in the game that aren't leveling content.

    As for additional rewards, SE actually did add some in 5.1. They may keep doing that as time goes on, they may not. But it's not really critical for every piece of content to remain relevant all the time.
    And if you're done with / can't do / whatever those bazillion other things? Why not put replay value in the thing that is ALWAYS there? I'm not saying that every bit of content needs to remain relevant, but FATEs are arguably one of the things that could stay relevant all day every day in some manner simply because they are always spawning / active.

    If they really wanted FATEs to fall by the wayside forever, they would just stop adding them. I think the shared FATE system was a step in the right direction, but it needs to be expanded.
    (1)

  7. #17
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    Callinon's Avatar
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    Callinon Soulforge
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    Ultros
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    Quote Originally Posted by Malmstrom View Post
    If they really wanted FATEs to fall by the wayside forever, they would just stop adding them. I think the shared FATE system was a step in the right direction, but it needs to be expanded.
    The Shared FATE system is just a vehicle for bicolor gemstones. Some other buyables open up at rank 3, but the grind to get there is absurd. I think the original intention was that you'd be working on that over the course of the entire expansion. However, that just isn't how MMO players work.

    I doubt very sincerely that SE wants "FATEs to fall by the wayside forever" because that doesn't make any sense. The FATE system is fine. It does its job. What it does not do is provide evergreen content for the rest of time. Eventually you're going to be done... whether because you've leveled everything or because you have no further need of bicolor gemstones.. or some combination of the two. Eventually the usefulness of FATEs will diminish for your own purposes. That has to be ok.
    (1)

  8. #18
    Player
    Losara's Avatar
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    Axis Sunsoar
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    Have noticed that there appears to be a shortage of gil in the economy on my server at least recently since the prices of everything have been dropping fairly heavily. Fates offering decent gil per completion would be a good alternative to crafting/gathering and would stimulate the economy.
    (0)

  9. #19
    Player
    Malmstrom's Avatar
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    Quote Originally Posted by Callinon View Post
    The Shared FATE system is just a vehicle for bicolor gemstones. Some other buyables open up at rank 3, but the grind to get there is absurd. I think the original intention was that you'd be working on that over the course of the entire expansion. However, that just isn't how MMO players work.

    I doubt very sincerely that SE wants "FATEs to fall by the wayside forever" because that doesn't make any sense. The FATE system is fine. It does its job. What it does not do is provide evergreen content for the rest of time. Eventually you're going to be done... whether because you've leveled everything or because you have no further need of bicolor gemstones.. or some combination of the two. Eventually the usefulness of FATEs will diminish for your own purposes. That has to be ok.
    So then that begs the question: Why does it have to be okay?
    (1)

  10. #20
    Player
    Mendalas's Avatar
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    Mendalas Dragoonai
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    Quote Originally Posted by Kaku_Jin View Post
    Also some of these maps Amh Araeng and Kholusia where there are huge level gaps between the fates and get into situations where only higher-level ones are spawned and there is nothing you can do at a lower level.
    I figured out today that you just have to make a pf and hopefully have peeps that are the highest level for Amh Araeng and Kholusia. That way you can do the high level ones regardless of level and still get XP and full credit for shared fate count. Could be annoying getting the party together, but it's definitely possible now that the multiple instances of a zone are gone.
    (0)

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