I've said it in other threads and I'll say it here too.
SE's job system is such a huge advantage over FFXIV's rivals and yet they simply don't truly take advantage of it in this game.
The job design team is simply too small (Not to mention that I honestly don't think the QA helps much here either) and arguably doesn't entirely grasp how things pan out at the very top end of play to ever truly balance all these DPS jobs perfectly. New changes go live, we all pull out the spreadsheets out and the jobs that don't quite meet the grades get relegated to garbage status even if the disparity isn't wide enough to actually warrant that brand.
With gear being as flexible as it is, why aren't SE embracing this and making certain jobs excel at certain fights? This isn't WoW. Juggling a couple of similar jobs within a role isn't a great hardship at all. With FFXI I'd typically turn up to a raid to start clearing as SCH, switching to BRD, WHM or BLM as the evening progressed and more people joined. I'd love to see this encouraged within FFXIV.


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