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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I've said it in other threads and I'll say it here too.

    SE's job system is such a huge advantage over FFXIV's rivals and yet they simply don't truly take advantage of it in this game.

    The job design team is simply too small (Not to mention that I honestly don't think the QA helps much here either) and arguably doesn't entirely grasp how things pan out at the very top end of play to ever truly balance all these DPS jobs perfectly. New changes go live, we all pull out the spreadsheets out and the jobs that don't quite meet the grades get relegated to garbage status even if the disparity isn't wide enough to actually warrant that brand.

    With gear being as flexible as it is, why aren't SE embracing this and making certain jobs excel at certain fights? This isn't WoW. Juggling a couple of similar jobs within a role isn't a great hardship at all. With FFXI I'd typically turn up to a raid to start clearing as SCH, switching to BRD, WHM or BLM as the evening progressed and more people joined. I'd love to see this encouraged within FFXIV.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sebazy View Post
    With gear being as flexible as it is, why aren't SE embracing this and making certain jobs excel at certain fights? This isn't WoW. Juggling a couple of similar jobs within a role isn't a great hardship at all. With FFXI I'd typically turn up to a raid to start clearing as SCH, switching to BRD, WHM or BLM as the evening progressed and more people joined. I'd love to see this encouraged within FFXIV.
    I suspect it has to do with fear people wouldn't like such a system, though the lack of job design staff certainly remains a factor. It's entirely hearsay on my part but whenever I've seen this brought up on reddit, here or even in various discords I'm apart of. A lot of people dislike the idea of being encouraged to play jobs outside their preferred favourites.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."