This is true and I sort of forgot about it.It used to (Wintergrasp, Tol Barad, Ashran) and still does in two modes (Isle of Conquest, Alterac Valley), the former being a massive issue because most servers were skewed in favour of a particular faction, and so if you were on the worse end of the deal even with a million stacks of Tenacity your chances of winning were almost nonexistent. In fact WoW was worse for it, before with the first 2 PvP battles mentioned, raid bosses were locked behind them and before they made it so there needed to be an equal number of players inside for both factions; I never even got to see VoA as current content because I was Alliance on Deathwing EU, which never had any chance of winning when we were outnumbered practically 4:1.
However, I do think that it's easier to create a matchup when it's 2 factions (Horde Vs. Alliance) rather than 3 factions like FFXIV has it, even if you're able to freelance it. Not many people do.
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