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  1. #6
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Queen isnt the only one with this problem, bunshin acts similarily in hades actually where using it on one makes it do no damage when the switch occurs.

    Personally i dont mind things such as that tho because it encourages fight specific planning. Its like planning for melee uptime or caster movement etc. Its a skill with a prolonged duration that relies on other external factors remaining unchanged to use properly. Fine tuned machine for the machinist i guess? But my point is some of what OP states above i dont see as a problem, but as part of learning to use the skill properly. And learning the skills limitations. IE using queen too late in the fire ice add phase of hades is on you to be aware of as you need to be aware of the debuff intricacies. Its like a dot in that sense. When one enemy becomes invulnerable you cant just magically regain the lost potency of the dropped dot by switching it onto the other enemy.

    Uplifts i think of similarily. I dont want to use tcj right before uplifts or any knockback or i lose my skill. Likewise for machinist you dont want to use queen right before uplifts cause your connection to your automaton is severed similarily.

    However the targetting is a real issue for sure. With bunshin it goes where i want it. Fray, as queen is, becomes likewise unpredictable with multi targets and this is irritating for sure. You should be able to hit what you want with your skills. This may have a deeper underlying problem with how tab targeting works in that being in too close to the center of a boss sometimes disables tab targetting. And not being able to git the right gaol is definately an issue. But again if you think of queen or fray as dots its a similar limitation. The significant difference being that dots always attack what you target on use, but queen may not.

    As a final thought tho scholars and summoner also dont have consistent easy control anymore over where their summon/fairy auto-attacks or heals. And in a way thats a built in part of knowing how to play the class. Knowing where and when to place and use pet entities.

    Please dont read this as a 'git gud' post tho. Its entirely opinion. Some people like skills that take real planning to optimize, and some people like simpler things. And if i was maining machinist i definitely dont think id want to have summoner problems.

    EDIT: It also kinda depends on your fantasy too. If you play MCH to be a gunslinger well pet automaton policing probably doesn't appeal to you. But if you play MCH with a turret engineer in mind, then having to know how and when to properly place your tools and machines is more likely your fantasy playstyle.
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    Last edited by Vendalwind; 11-10-2019 at 12:17 PM.