
Originally Posted by
Chezen
This comes from the perspective of extensive experience in the WoW LFG.
Pros:
-allows people to find a group very easily and quickly
-makes it easier for low levels
These are admittingly good things. Making a party within your guild can be very tough, with people constantly on different schedules.
Cons:
-easy for people to act however they want because of anonymity
-breaks down server community
-breaks down common courtesy
-breaks down use of the "world"
-forces the idea of set roles and set ways to play (tank, healer, etc.)
-easy for people to take advantage of others (4 people que in with you, do almost the whole dungeon, and then drop you to bring in their friend so he can get the credit. Also ninja loot, etc, etc).
I consider LFGs to kinda be like mmo welfare. If you want quality play, you really need to find your own group. Otherwise, it's just a gamble on what you will end up with. If it didn't affect the rest of the community, I wouldn't be too concerned about it, but the truth is it does. And this is coming from someone that would benefit from it.
A typical random in WoW goes like this: You cue in, and quickly try to orientate yourself on where you are and who you are playing with. If you are lucky, the tank grunts to see if everyone is ready. However, usually he just takes off and half the DPS or more follows. We run through the dungeon at a breakneck pace. There is no chance for anyone, much less someone new, to get a chance to take in their surroundings (in the timed dungeons we have here, this might not be a bad thing though).
If someone gets a chance, and is brave (because people new at things typically aren't), they might pipe up and say they are new and need help. This might get them some patience from the others, or it might get them kicked. You must be very careful to do what your role requires. If you don't play like everyone thinks you should, you might get kicked. If your dps isn't high enough, you can't take every monster in the room as tank, or you can't heal entire health bars in one shot, you might get kicked. If they don't like your gear, you might get kicked (I'm leary of addons for these reasons as well). I have witnessed examples of all of these, usually without a single bit of warning to the kickee.
If we make it through to the end (I've been a part of more failed starts than I care to remember), and if there isn't a fight over ninja looting or some such, then everyone leaves. They usually do not say goodbye. If anyone does actually say anything through the whole thing, it's usually very rude, if not downright vulgar. Of course, it's not like this every time, but the higher level you get, the worse it gets.
This attitude I described, eventually does leak into the game. WoW notoriously has one of the worst communities of mmo gaming. Is it directly because of the LFG? No. But does it feed it? Yes. After getting done with one dungeon, people immediately que up for another, like running back in line for a roller coaster. It is completely unnecessary to interact with a single person, or step outside a single city, to make it through the game.
If SE doesn't want to see this kind of thing plaguing their game, they will need to come up with ways to counteract it. I think there is a such thing as being too convenient. At the very least, I think a blacklist is needed. I'd even like to see the opposite, a "green list" for people you enjoyed playing with, so that if you both que up again, you would get joined up in the same group. I also think maybe there should be a lockout after successfully completing a dungeon, or a limit on how many randoms you can do in one day perhaps. This would cause people to need to actually do other things, and would be healthier for the game environment overall, I think. The aid of the finder would be there for people needing it, but it would cut down on the abuse of it, plus help keep people from completing content too quickly, which is a growing problem in mmos.