Quote Originally Posted by Chezen View Post
Isn't that where it's the most important? Entry level is where people learn to play the game, and are introduced to the community, for better or for worse.
I think it's arguable. Level up dungeons in WOW aren't important or hard, but are acessible enough for most players to get a basic understanding of how to group, what a tank, DD, or healer role is, and how dungeon etiquette is.

Anecdotal evidence again, but I got 3 friends on board with WOW at the start of BC. Two had their first dungeon at level 60, Hellfire Ramparts, and got smashed and kicked because they had no idea what they were doing. The third had his first at 70, and got kicked 3 times in a row for not knowing what he was doing. Had to console the poor guy IRL.

I got two firends on board with Cata, and they both used the dungeon finder as the quests directed them while leveling up. By the time they hit 85, both understood what it meant to be in a group, but not necessarily what the best strategies were for pulls, what items were best for them, or what each boss' abilities were.

I would say that making dungeons or any multi player content more accessible as a player levels up ends up providing the greatest benefit to the game. Players will naturally learn what to do and what not do to over the course of their game play, and mistakes are easier to get over earlier on in the game.

Perhaps because you spent more time in the endgame groups, whereas I spent more of mine in the regular dungeons.
Just did a quick search for my old character.

http://us.battle.net/wow/en/characte...st/qa/advanced

I think I only ever did 3 or 4 raid boss fights in Cataclysm? All of my gear is heroics + reputation gear, 90% of which I earned by random dungeon finder groups and not pre-made groups. The few things that I did with pre-made groups were achievements, and even a good chunk of those I convinced pick up groups to do.