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  1. #1
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Good to see you back Wolfie. Missed you.^^

    If WoW has taken measures to make the LFG better social-wise, that's great. I haven't played WoW since the start of Cata, and wouldn't know about recent changes. I was merely describing what can and did happen.

    In entry-level dungeons, agreed. In the hard ones and heroics, does not happen.
    Isn't that where it's the most important? Entry level is where people learn to play the game, and are introduced to the community, for better or for worse.

    In two years of using the dungeon finder, scouring the forums, and talking with friends, I have seen less than 20 incidents like this. That number is minuscule when you take into consideration the hundreds of thousands of dungeon runs that are made via the dungeon finder, and is much lower than the number of inexperienced-yet-friendly people who get booted out of traditionally assembled groups.
    Perhaps because you spent more time in the endgame groups, whereas I spent more of mine in the regular dungeons.
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    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Chezen View Post
    Isn't that where it's the most important? Entry level is where people learn to play the game, and are introduced to the community, for better or for worse.
    I think it's arguable. Level up dungeons in WOW aren't important or hard, but are acessible enough for most players to get a basic understanding of how to group, what a tank, DD, or healer role is, and how dungeon etiquette is.

    Anecdotal evidence again, but I got 3 friends on board with WOW at the start of BC. Two had their first dungeon at level 60, Hellfire Ramparts, and got smashed and kicked because they had no idea what they were doing. The third had his first at 70, and got kicked 3 times in a row for not knowing what he was doing. Had to console the poor guy IRL.

    I got two firends on board with Cata, and they both used the dungeon finder as the quests directed them while leveling up. By the time they hit 85, both understood what it meant to be in a group, but not necessarily what the best strategies were for pulls, what items were best for them, or what each boss' abilities were.

    I would say that making dungeons or any multi player content more accessible as a player levels up ends up providing the greatest benefit to the game. Players will naturally learn what to do and what not do to over the course of their game play, and mistakes are easier to get over earlier on in the game.

    Perhaps because you spent more time in the endgame groups, whereas I spent more of mine in the regular dungeons.
    Just did a quick search for my old character.

    http://us.battle.net/wow/en/characte...st/qa/advanced

    I think I only ever did 3 or 4 raid boss fights in Cataclysm? All of my gear is heroics + reputation gear, 90% of which I earned by random dungeon finder groups and not pre-made groups. The few things that I did with pre-made groups were achievements, and even a good chunk of those I convinced pick up groups to do.
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  3. #3
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wolfie View Post
    Just did a quick search for my old character.

    http://us.battle.net/wow/en/characte...st/qa/advanced

    I think I only ever did 3 or 4 raid boss fights in Cataclysm? All of my gear is heroics + reputation gear, 90% of which I earned by random dungeon finder groups and not pre-made groups. The few things that I did with pre-made groups were achievements, and even a good chunk of those I convinced pick up groups to do.
    I did make that a statement when I really meant it to be a question, so I deserved that reply I guess.

    Quote Originally Posted by Wolfie View Post
    Oh, and personal experience again, but I found that most people loved the groups when I talked and when I was nice. I was told it was a breath of fresh air, and most people cooperated well when I asked nicely and explained things. Being nice is what got me great groups with the dungeon finder... and being nice is standard for almost all players on FFXIV, which will make the content finder great.
    If you mean to ask if I was rude, or the people kicked of whom I refer to, they weren't (nor I ). The point I believe I really made was that the LFG allowed rudeness to fester, which I then later gave examples of ways to counteract that. You've indicated that WoW has made it's own countermeasures since I have last played, which I hope would mean the community and LFG have gotten better.

    It just seems like you're picking a point that doesn't need picked. I'm not arguing against a dungeon finder. I merely pointed out side effects from it, and proposed countermeasures for it.

    Soooo tootles.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!