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  1. #61
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    PLD already has the generally best support of all the Tanks, and pretty good DPS to go along with it (less defensive cooldowns but HG is still busted). Giving them Raise back just seems like overkill.
    (1)

  2. #62
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    629
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I miss actual cross class actions, cross role skills were such a step down. I liked it when PLD had raise, it wasn't all that practical since they couldn't use it in combat, but it was still nice for flavor.
    (1)

  3. #63
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by VenKitsune View Post
    You haven't really thought this through, have you? You, much like everyone it seems when it comes to matters of balance, seem to look at things in a vacuum.
    The irony of this statement when you look at what you wrote after it...

    Quote Originally Posted by VenKitsune View Post
    Lets see what a raise on PLD would do, and when it could be used.

    #1: Due to the very EXISTENCE of a raise on PLD, and one that costs all MP at that, would promote bad play. Players would either hog all their MP 24/7 for the raise that may never happen, loosing them DPS. On the other hand, Players may never be at max MP, and in which case the raise would be a waste of a button on your hotbar where a better ability could of been placed.
    Do RDM, WHM, SCH, AST SMN horde all their MP 24/7 for a raise that may never be needed? No, no they do not. So why would a PLD do that?

    Quote Originally Posted by VenKitsune View Post
    #2: When, might i ask, exactly does the PLD currently have full MP? For about...Maybe 2-3 seconds, 5 at the most maybe, before they go in to their Requiescat combo? PLD doesn't spend all that long sitting on MP and so once again a raise would be useless if its only available for 5~ seconds every minute or so, what if someone dies outside of that window?

    #3: It would make PLD clunky af - As i mentioned before. If, for example, the stars aligned and you have to raise someone in that 5~ second window i talked about before....Now what? You're sitting with Requiescat off cooldown with no MP. This would honestly destroy the flow of the job so much. Disciples of war have set-in-stone rotations - Interrupting that designed flow for the small percent chance is neither something the developers can account for in terms of design, and neither is it something the players can account for. The right answer here is that PLD raise would be not only OP, but would also cause nobody to want to play it. There is a reason only Disciples of Magic have raises - Because they have less "rotations" and more "priority systems" ie what to cast next based on how much black/white mana, what to cast next based on MP and umbral hearts etc
    You just gave two extremely good examples of how the OP's suggested balance would, indeed, be balanced well. You're actually making a good case FOR PLD to have Raise.

    Quote Originally Posted by VenKitsune View Post
    #4: In the event it didn't cost the full 10,000MP, but instead it costed "All" Like Flare or despair does on BLM....Then it would be borderline OP AND destroy the flow of the job.
    It wouldn't "destroy the flow of the job". What's with all this hyperbolic freaking out? I agree it would be OP if it was "ALL" instead of 10k. But you're just being absurdly hyperbolic.


    Quote Originally Posted by VenKitsune View Post
    You're just looking at it in a vacuum - "Oh well it'd be a huge DPS loss!"....Yes, but they're a tank, dps loss on them is nowhere near as bad as dps loss on an actual DPS.
    There's that amusing projection of vacuum again.
    (0)

  4. #64
    Player
    Magnedeus's Avatar
    Join Date
    Jun 2017
    Posts
    237
    Character
    Arngrim Lightheart
    World
    Zalera
    Main Class
    Gladiator Lv 80
    If you give pld a raise spell, then you'd have to give some kind of raise spell to the other 3 tanks as well.
    (0)

  5. #65
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TheForce View Post
    I'm really glad some of you aren't responsible for developing this game. You always shoot down ideas and either don't state a reason or give a really poor one. It almost feels like you thrive on negativity. But OP, I'm in full support of giving PLD raise back (because we already used to have it).
    It was never a combat raise though. People have given reasons, just because you don't agree with those reasons doesn't make them bad.

    If they give PLD a combat raise it needs to cost all their mana and be on a long cooldown. Their dps should probably take a hit, too.
    (3)
    Last edited by Mavrias; 12-03-2019 at 08:29 PM.

  6. #66
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    PLD raise, despite being non-combat, was still useful in some incredibly niche circumstances. Saved a PotD run with it once.
    (1)

  7. #67
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Adventica6 View Post
    If pld got a rez why would rdm need to exist ? what about samurai or drk, lets just give a rez to everyone so that if anyone dies it won't matter anymore. Why move from aoes? if you die you can just get a rez. Raise is not meant to be some easy to come by thing that every job has access to.

    Also if 1 tank gets a rez then why bring the other tanks, people love to die so make sure to bring plenty of rezzers, bodybag that content instead of moving for mechanics, care bear fantasy 14 where if you die, the tank will rez you.
    No one is advocating to put raise on all tanks, but one tank which would be lore friendly and differentiate it from rest of the pack.
    A raise that would cost a big chunk of his dps would not be a balance problem even in the slightest. Pld already has clemency, but its heavy taxing on dps do you see paladins being played everywhere because they could do the healers job? Not really lol.
    (1)

  8. #68
    Player
    HER0's Avatar
    Join Date
    Dec 2019
    Posts
    1
    Character
    Hero Maeda
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Please no...
    (1)

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