Quote Originally Posted by aodhan_ofinnegain View Post
I mean the head theorycrafter of SMN even wrote up a post stating SMN got overbuffed, which most likely will see some potency nerfs in the next job adjustments. You still have RDM that is held back in DPS because it has a raise.

you do realise you most likely won't gain access to this combat raise in newbie content, right?

And let's face it there is gonna be a DPS penalty in there that is not needed to be there in the first, because PLD does not need a combat raise.

In savage you will be penalised for having a skill you won't have a use for and most likely will not save a run during prog.
RDM is lower because something has to be, summoner is on top of dmg charts and it was on top for a big part of stormblood expansion as well.

Raise on PLD is not going to save a hard content run, if you add 100% MP cost it will mean that PLD sacrifices his own DPS to raise someone and it is more than enough for it. There is no "magical tax" in balance, otherwise healers wouldnt deal more dmg than tanks and summoner would be at the rock bottom. Summoner is and was allowed to be high dps because using raise is already a dps cost on itself.

Raise on PLD would not hurt balance at all, there is no reason why would a dev specially nerf a PLD for having a raise when they could give it a big cost so actually using it will cost him a DPS.

Again, giving pld a raise wont change a thing, only make PLD less dreadful when doing casual stuff.