Results -9 to 0 of 68

Threaded View

  1. #10
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Brightshadow View Post
    How so? Because last I checked RDM isn't brought to all raids and if you raise enough your DPS is so low that you will wipe. I also added drawbacks for using it. This spell is mostly for small parties like for stuff like deep dungeons and leveling dungeons. And of course for progression parties but all raids have enrages and two healers that can already raise.

    I honestly love how people say this is a terrible idea without describing situations where it would be OP. If a PLD end up raising in a full party the chances of success are still like 1% since my version would consume all your MP.
    So PLD who is in a really good spot now in terms of balancing damage versus utility as well as the tanks being balanced better than they've ever been and you wanna screw that to fill some random view you possess of the job. The only PLD that had a raise in FF was in FF XI which is an outlier in the line of Paladins that came before it.

    PLD already makes subtle sacrifices for it's utility, which is nicely done by Square Enix. But you want to upset this balance, by slashing it's overall damage for no justifiable reason other than you "would love it" but give no actual worthwhile reasoning to it and then slap a huge and heavy handed penalty to top it off, as if PLD isn't getting cucked enough by losing damage simply by having a raise, it will be just ignored outright in every instance and its cost alone would be a detriment to the raid more than a boon, because healers and caster already have enough raises in the game at a fraction of the cost. This idea is simply just outright atrocious.
    (3)
    Last edited by aodhan_ofinnegain; 11-09-2019 at 08:22 AM.