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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80

    PLD Raise Spell in 6.0?

    How would you guys feel if Paladins get a combat raise spell in 6.0?

    I honestly would love it, sure they might have the lowest DPS of all the tanks but Paladin is already considered one of the best support tanks and has alot of utility compared to the other tanks. Plus damage shouldn't be the main focus of all the tanks.

    Spell idea:

    Inspirit
    Level: 85
    Description: Resurrects target to a weakened state. Uses all remaining MP when cast.
    Cast Time: 8s
    Additional Effect: If used while you are under the effect of Divine Veil it makes the raise instant cast but it consumes Divine Seal.

    Why does it consume all your MP? I wanted to make it a great emergency button but with a drawback since it's a powerful utility for progression. Think of it like Flare you can use it at almost any percentage of MP so you can heal yourself up before actually using it to raise the healer or RDM/SMN. And you can use the divine seal as a quickcast.
    (5)

  2. #2
    Player
    FirstnameLastname's Avatar
    Join Date
    Oct 2019
    Posts
    209
    Character
    Firstname' Lastname'
    World
    Twintania
    Main Class
    Warrior Lv 80
    Uh, no. That is all.
    (4)

  3. #3
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    606
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Paladin's actually have the best DPS out of all the tanks I believe with the best Immunity and etc. Though I miss being able to revive people being a Paladin back when it was fun in POTD, it should remain a healer/ caster only ability
    (3)

  4. #4
    Player
    Blackheart's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Blackheart Kasuragi
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    it would be neat sure, but overall paladin doesn't need a revive ability, i'd much rather SE expand on what they already have going for it.
    (2)

  5. #5
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Uh, no. That is all.
    Why not? what specifically do you want from paladins in 6.0?

    Paladin's actually have the best DPS out of all the tanks I believe with the best Immunity and etc. Though I miss being able to revive people being a Paladin back when it was fun in POTD, it should remain a healer/ caster only ability
    The tank that has the best DPS based on reports is Gunbreaker, and honestly to me it would make more sense for Warrior and Dark Knights to do more damage than Paladins because they use heavy set weapons and Warriors are basically a berserker.

    it would be neat sure, but overall paladin doesn't need a revive ability, i'd much rather SE expand on what they already have going for it.
    It doesn't need a revive spell that is true, but historically in the series they have had a raise spell and paladin is already the tank with the most utility and tools.
    (2)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    While I would love a raise, the effect would be both a little too strong, and also a little bit boring. PLD isn't supposed to raise people, they are supposed to protect people from dying, and I much prefer the idea of expanding on cover as an ability.
    (3)
    Last edited by Lambdafish; 11-09-2019 at 12:57 AM.

  7. #7
    Player
    FirstnameLastname's Avatar
    Join Date
    Oct 2019
    Posts
    209
    Character
    Firstname' Lastname'
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Brightshadow View Post
    Why not? what specifically do you want from paladins in 6.0?
    No idea as I dont play PLD as long as I don't want to fall asleep mid-fight but PLD is already the strongest tank in terms of group support by far and has the strongest invuln of all classes. Pair that with its currently pretty high damage and a raise and you'll see a double PLD meta really quick. So, as I stated before, no. That is all.
    (2)

  8. #8
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    306
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    This is just my opinion, but when I think of a Paladin in any game, I always think about healing magic being supplementary to their sword and shield, maybe they have a heal and a regen at most, a raise just seems like a little much. We don't want PLDs to have too many healing spells or else it might as well be a discount healer, Clemency is already stupid strong, I've done synced dungeon bosses with nothing but Clemency and a RDM casting verCure, a raise on top of that sounds like too much for a tank.

    Not to mention that PLD has Clemency on top of Intervention, Cover, and Divine Veil, this all comes with good damage as well, so is a raise really necessary?
    (3)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100


    (7)

  10. #10
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,252
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    PLD used to have the actual spell Raise available as a cross-class ability under the old system up til Stormblood was released (assuming you unlocked CNJ and levelled it), alas not many players bothered equipping it due to not being able to cast it during battle (due to CNJ/WHM having a trait that allowed them to do so). I still did though as it did come in handy from time to time (such as coming across a low level player KO'd in a FATE or during a levequest, and thus also helpful for working on the 'Kindness of Strangers' achievements). Having a PLD-specific raise spell would be nice to have, but I doubt it will be added.
    (1)

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