Quote Originally Posted by FallenWings View Post
Holy still having the stun component while Art of War and Gravity not even having any additional CC is indeed busted but I wouldn't imbalance the tanks just because WHM made out like a bandit.
But consider, that's a result of AST losing its stun and its external mitigation/suppression kit and SCH losing its slow and external mitigation kit. That's kind of the point: every tanks had something special, albeit only really within their burst phases. Warrior's had the least frequency but the most reliability and burst; DRK's required a minimum number of mobs to exploit significantly, but had half-intervals to hasten its frequency; PLD's, at per 60s, cost the most uptime and therefore had the least simultaneous throughput, but could actually save a group.

For the most part none of these saw any significance in raids, but they were damn fun to have in dungeons, even if it was... glaringly overpowered. I'm just not sure--neither as a tank nor as a healer--that that was in any way a detriment to the game. The monsters that are NF during IR, Req-Clemency, and TBN itself are still great, of course; I just don't think there was anything wrong with how they were -- save perhaps that DA-AD really shouldn't have been so poor a heal in low-mobcount situations.