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  1. #1
    Player
    Palibun's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    89
    Character
    Dixie Nesquik
    World
    Jenova
    Main Class
    Paladin Lv 80

    Influx of stubborn players in the Duty Roulettes

    Has anyone else noticed an influx of bad players? And i dont mean bad in the sense of just new or not playing how i want, i mean legitimately bad. Players who wont listen to advice and are standoffish for no reason. By that i mean, for example, tanks who wont draw aggro and leave the aggro on dps and healers, and even when asking them to aoe more and draw it they pull the "Do you want big pulls or not?" Or "You try tanking!" When healing numerous times i've had to have friends from my fc draw aggro off of me when they're playing dps because the tank simply ignores it.

    Around ShB launch and SB i never had this problem, it only started happening once and a little before 5.1 launched, but i feel its been getting more and more frequent. This problem has been worst with tanks i've found, as when i tank dungeons go pretty smooth, but as soon as i switch to healer or dps things go haywire. I dont even really get where this problem is coming from; ShB made tanking super easy, and players used to always welcome advice.

    So i ask, has anyone else had problems with stubborn players in the duty finder lately? Is this just an Aether data center problem, is it widespread, or have people always acted this self absorbed while playing and i just never noticed? Im not one of those overreacters thats going to 'cancel my sub' over this, i just find it baffling that people act this way in an mmo where it's all about teamwork. This also isn't a call out or anything, im genuinely curious wtf is going since this attitude is something i've never really seen in the community.
    (7)

  2. #2
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    (14)

  3. #3
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Payotz View Post
    Correction: There have always been cases of bad players. The frequency of those cases has increase recently. Specifically in 2019. Right around the time some really bad decisions caused a spike of burn out in another popular MMO.
    (3)

  4. #4
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    I run dungeons all day every day and I rarely see this, but what I do see is players who play well enough but have nasty little attitudes - that I see. I don't get into with these kinds of people because all they gonna do is run to SE like cowards and get my account temp banned or worse. I've had friends contemplating on leaving the game over this - these are NEW players who bought into the Shadowbringers hype, and I've had to APOLOGIZE TO THEM for the rotten attitudes they've encountered in the game. You can't begin to fathom how that made me feel.
    (13)

  5. #5
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    Unbelievable. I am right now on the forums because I have a 30-minute penalty for leaving. For exactly the reason of this thread. I haven't had that since I came back, but you are right. I played two Roulettes. Two days ago, I was in an absolutely atrocious Titan (NORMAL!) group that wiped and wiped and wiped. I stood there alone again and again, waited to be slaughtered.. And Titan normal is like a demo only as you know.

    Right now, I was in Stone Vigil and my team mates die 3 times within the first two pulls. Nothing being said, no hello, no emote. The tank pulls stuff he survives for like 4 seconds and I am the one that has to wait now. This is insane. They have no logical thinking, no reasoning, no learning effect. 6 out of 6 randoms were absolutely terrifyingly bad, and you can believe me, I was in a good mood as I had "The Bad Touch" running on maximum volume, but even that did not help.

    I am with you, Mrs. Nesquik, I am so with you...
    (4)
    Last edited by MrKusakabe; 11-08-2019 at 04:37 AM.

  6. #6
    Player
    Caselia's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    163
    Character
    Milk Maid
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 90
    This is why level jump potions should not exist. Also why we need a better alternative for helping people learn to play the game that is not "Hall of the novice". Many don't know it exist. And harder content like Shinryu at the end of SB. The mass amount of complaints on these very forums "Shinryu is too hard" just baffled me. Story content that actually required some coordination and it's too difficult. Content designed with the purpose of forcing you to learn to play the game the way it was intended, tactfully.
    (7)

  7. #7
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Caselia View Post
    This is why level jump potions should not exist. Also why we need a better alternative for helping people learn to play the game that is not "Hall of the novice". Many don't know it exist. And harder content like Shinryu at the end of SB. The mass amount of complaints on these very forums "Shinryu is too hard" just baffled me. Story content that actually required some coordination and it's too difficult. Content designed with the purpose of forcing you to learn to play the game the way it was intended, tactfully.
    Shinryu was hard, SE even stated they wanted SB to have a tougher ending than Heavensward because even at release that was a cakewalk and became even more laughably so after there first major update after Heavensward launch.

    That doesn't mean Shinryu was beyond beatable mind you but it was far harder to clear upon launch than even Hades that ShB brought us.

    I will admit I actually don't get Shinryu in trials much, haven't really dealt with him since the beginning of SB so I have no clue how his fight is now (I mean sure you can't cheese the mechanics but it's safe to say that fight is more than likely easier now than it was upon SB launch).
    (4)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Caselia View Post
    This is why level jump potions should not exist. Also why we need a better alternative for helping people learn to play the game that is not "Hall of the novice". Many don't know it exist. And harder content like Shinryu at the end of SB. The mass amount of complaints on these very forums "Shinryu is too hard" just baffled me. Story content that actually required some coordination and it's too difficult. Content designed with the purpose of forcing you to learn to play the game the way it was intended, tactfully.
    Jump potions have little to do with bad players. If they did, we wouldn't have see the equally bad slew of players prior to their implementation. People who care about improving; want to learn and grow, will do so themselves. People who couldn't care less aren't going to suddenly change because they're forced to go through several expansions worth of content. All jump potions accomplish is allowing people who aren't interested in the story or are leveling alts to do at a quicker pace.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Caselia View Post
    This is why level jump potions should not exist. Also why we need a better alternative for helping people learn to play the game that is not "Hall of the novice". Many don't know it exist. And harder content like Shinryu at the end of SB. The mass amount of complaints on these very forums "Shinryu is too hard" just baffled me. Story content that actually required some coordination and it's too difficult. Content designed with the purpose of forcing you to learn to play the game the way it was intended, tactfully.
    Bad players in DF precede jump potions by a couple years.

    Quote Originally Posted by Wiccan026 View Post
    Shinryu was hard, SE even stated they wanted SB to have a tougher ending than Heavensward because even at release that was a cakewalk and became even more laughably so after there first major update after Heavensward launch.

    That doesn't mean Shinryu was beyond beatable mind you but it was far harder to clear upon launch than even Hades that ShB brought us.

    I will admit I actually don't get Shinryu in trials much, haven't really dealt with him since the beginning of SB so I have no clue how his fight is now (I mean sure you can't cheese the mechanics but it's safe to say that fight is more than likely easier now than it was upon SB launch).
    Shinryu wasn’t difficult. He was harder than Thordan, but that’s not saying much. It’s pretty easy to top Thordan normal mode.
    (13)
    Last edited by HyoMinPark; 11-08-2019 at 12:55 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #10
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    Quote Originally Posted by Caselia View Post
    This is why level jump potions should not exist. Also why we need a better alternative for helping people learn to play the game that is not "Hall of the novice". Many don't know it exist. And harder content like Shinryu at the end of SB. The mass amount of complaints on these very forums "Shinryu is too hard" just baffled me. Story content that actually required some coordination and it's too difficult. Content designed with the purpose of forcing you to learn to play the game the way it was intended, tactfully.
    Jump potions are not the reason for things like this. People were doing this before the jump potions were a thing.
    (1)

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