Quote Originally Posted by InfiniDragon View Post
You and me both, I'm mad WAR beat DRK to the self-heal gimmick because that's the thing I identify most with DRK, even over the whole "use HP for damage" thing Cecil does because FF Tactics is my favorite entry.
I'm mostly cool with it because it just felt so right for their kit at the time (in some ways, Warrior's first major revisions were a tremendous disappointment to me, given that I'd have preferred that PLD gain more player-scaling defensive output instead of both swapping to content-scaled mitigation), but... c'mon... if it's Blood for Blood? People have been having fits about that skill going to anyone but DRK, or at least a very different version of Lancer/Dragoon that could make better use of its risk and aesthetic, since seeing the skill. Banking an AD for an LD on add phase would, again, just feel right.

Aside: How would you feel if the self-heal was given on Bloodspiller instead, as to allow more flexible timing, or if Bloodspiller at least increased the HP to be generated by your next SE or AD? (In the prior case, gauge skills would have to be given earlier, ofc, albeit likely at reduced potency.)